/QuakespasmNX

Nintendo Switch port of Quakespasm

Primary LanguageC

QuakespasmNX

Switch port of Quakespasm. Uses SDL2 as the backend, supports OGG and MP3 music and most other features of Quakespasm.

Building

You need:

  • latest versions of devkitA64 and libnx;
  • switch-sdl2, switch-zlib, switch-mesa, switch-libdrm_nouveau.

You can install the libraries with (dkp-)pacman.

Run make -f Makefile.nx in the quakespasm directory to build quakespasmnx.nro.

Running

Place the NRO into /switch/quakespasm/ on your SD card.

If you only have the shareware version of Quake, copy pak0.pak to /switch/quakespasm/id1/. If you have the full version, copy both pak0.pak and pak1.pak to /switch/quakespasm/id1/.

If you want to play Scourge of Armagon, copy pak0.pak from hipnotic to /switch/quakespasm/hipnotic/. If you want to play Dissolution of Eternity, copy pak0.pak from rogue to /switch/quakespasm/rogue/.

Make sure the pak files and the id1 directory have all-lowercase names, just in case.

You can run QuakespasmNX using Homebrew Launcher.

If it crashes, look for error.log in /switch/quakespasm/.

Mission Packs and mods are supported. If you have more game folders than just id1 in /switch/quakespasm/, a mod select menu will pop up when you launch QuakespasmNX.

Music should be placed into a music subdirectory inside the appropriate game directory (e.g. Quake music in id1/music/, Mission Pack 1 music in hipnotic/music/).

For more information see the other README.

Credits

  • Quakespasm was made by:
    • Ozkan
    • Eric
    • Sander
    • Stevenaaus
    • based on FitzQuake by Fitzgibbons
    • and probably others;
  • fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff;
  • id Software for Quake.