Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
You will need:
- latest versions of devkitA64 and libnx;
- switch-sdl2, switch-zlib, switch-mesa, switch-libdrm_nouveau;
- my fork of OpenAL-Soft.
You can install most of the libraries with (dkp-)pacman
.
pacman -S switch-sdl2 switch-zlib switch-mesa switch-libdrm_nouveau
Run make -f Makefile.nx
in this directory to build nxquake2.nro
.
Copy the baseq2
directory from your Quake 2 installation to /switch/nxquake2/
. Copy the NRO to the same directory. You can now run the game using Homebrew Launcher.
OGG music is supported and should be placed into /switch/nxquake2/baseq2/music/
. See below for details.
Non-opensourced mods aren't supported at all.
If the game crashes, check /switch/nxquake2/crash.log
for details.
Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/