This repository is the implementation for our SIGGRAPH 2022 paper: "Interactive Augmented Reality Storytelling Guided by Scene Semantics"
[Paper] [Video] [Project page]
Changyang Li, Wanwan Li, Haikun Huang, Lap-Fai Yu
We present a novel interactive augmented reality (AR) storytelling approach guided by indoor scene semantics. Our approach automatically populates virtual contents in real-world environments to deliver AR stories, which match both the story plots and scene semantics. During the storytelling process, a player can participate as a character in the story. Meanwhile, the behaviors of the virtual characters and the placement of the virtual items adapt to the player's actions.
- Unity3D 2020.1.16f1
- MRTK 2.7.2.0 + Microsoft Hololens 2
To deliver full AR experiences, our framework relies on some commercial Unity3D assets for virtual models, animations, navigation, etc. For example:
- Low Poly Animated People
- POLYGON City
- Final IK
- A* Pathfinding Project Pro
- UMotion Pro - Animation Editor
@article{arstorytelling,
title={Interactive Augmented Reality Storytelling Guided by Scene Semantics},
author = {Changyang Li and Wanwan Li and Haikun Huang and Lap-Fai Yu},
journal = {ACM Transactions on Graphics (TOG)},
volume = {41},
number = {4},
year = {2022},
publisher={ACM New York, NY, USA}
}