Pardon my dust - in the process of converting HAC2 from a VS2010 project to CMake & VS2017 for continued development.
- Introduces widescreen HUD support.
- Full field-of-view control.
- Discord integration, allowing you to display your game status on your Discord profile.
- Increases the render distance to improve the experience on large maps.
- Optic adds the ability to display medals similar to those from later Halo titles. Animations and events are fully customisable through Lua.
- Introduces in-game map downloading for both HPC and HCE, allowing you to join servers without having the maps already downloaded.
- Custom chat overhauls the in-game chat, offering a more aesthetically pleasing and customisable alternative to the default multiplayer chat.
- Server bookmarks allow you to join your favourite servers with keyboard shortcuts.
- Increases the number of objects that can be rendered.
- Increases the maximum number of triangles that the engine will render, allowing for higher quality map geometry and fixing issues in many existing maps.
- Dramatically improves game load times through map checksum caching.
- The ability to custom your HUD colour.
- Allows you to queue up to join a full server, even from your current game.
- Built-in sightjacker allows you to view the game from the viewpoint of other players.
- Removes version limitations ("version switcher") when attempting to view and join servers running older/newer patch versions.
- Allows for active camoflauge to be rendered correctly on supported ATi/AMD cards (added to patch 1.10).
- Allows for scope blur removal.
- A triangle count display to aid map makers in development and debugging.
HAC2 is compatible with all versions of Halo: Custom Edition (HCE), and all versions of Halo: Combat Evolved (HPC) excluding v1.00.
Visual Studio 2017 is required to compile HAC2.
This project is licensed under the MIT License. A full copy of the license can be found in LICENSE or by clicking here.