Charcolar's Stars
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
egametang/ET
Unity3D Client And C# Server Framework
FernRP/FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
crossous/SocoTools
Crossous's unity tools,currently contains shader variant stripper tools
mixandjam/Splatoon-Ink
Recreating the Ink System from Splatoon
ssloy/tinyrenderer
A brief computer graphics / rendering course
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
Unity-Technologies/BoatAttack
Demo Project using the Universal RP from Unity3D
sergioabreu-g/active-ragdolls
Active Ragdolls in Unity
togucchi/urp-postprocessing-examples
Custom post processing examples for Unity URP (Universal Render Pipeline)
FaithTong/URP-Build-In-Shader
《Unity Universal RP 内置Shader解析》配套资源
Unity-Technologies/UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Looooong/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
wqaetly/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
meniku/NPBehave
Event Driven Behavior Trees for Unity 3D
wdas/brdf
BRDF Explorer
daniel-ilett/shaders-portal
A showcase of shader effects to replicate portals in different games.
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
XINCGer/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
candycat1992/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
bannedbook/fanqiang
翻墙-科学上网
marian42/wavefunctioncollapse
Walk through an infinite, procedurally generated city
QianMo/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
rlabrecque/Steamworks.NET
Steamworks wrapper for Unity / C#
Arcob/WaterShader
Water Shader like Alyx
Unity-Technologies/2d-gamedemo-robodash
Robodash!
traggett/UnitySpriteShaders
An Uber Shader for rendering Sprites in Unity.