Pinned Repositories
Awesome-ChatGPT-Chinese
ChatGPT中文资料库:为了帮助广大的中文开发者和学习者更好地理解和运用OpenAI的ChatGPT技术而创建的。我们会在这个仓库中持续更新有关ChatGPT的教程,工具介绍,中文资料,包括但不限于工具使用教程、资料,论文、应用实例和ChatGPT社区等。
BansheeEngine
Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting
basic-job-system
Job system (requires C++11)
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
CacheEmulatorChecker
Android模拟器检测,检测Android模拟器 ,获取相对真实的IMEI AndroidId 序列号 MAC地址等,作为DeviceID,应对防刷需求等 How to detect Android emulator
chatgpt
本项目是最易部署的ChatGPT环境,想做点事情的创业者欢迎加群参与讨论!PHP版调用OpenAI最新接口和模型gpt-3.5-turbo进行问答的Demo,采用Stream流模式通信,一边生成一边输出,响应速度超过官网。前端采用JS的EventSource,支持Markdown格式解析,代码有着色处理。页面UI简洁,支持上下文连续会话。源码只有两三个文件,没用任何框架,支持所有PHP版本。只需要修改stream.php中的API_KEY即可使用,也可让浏览者使用自定义API_KEY。
ChatGPT-Next-Web
一键拥有你自己的 ChatGPT 网页服务。 One-Click to deploy your own ChatGPT web UI.
cocos2d-x
cocos2d-x for C++
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
irrlicht-ogles-latest
CharlesHo110's Repositories
CharlesHo110/Awesome-ChatGPT-Chinese
ChatGPT中文资料库:为了帮助广大的中文开发者和学习者更好地理解和运用OpenAI的ChatGPT技术而创建的。我们会在这个仓库中持续更新有关ChatGPT的教程,工具介绍,中文资料,包括但不限于工具使用教程、资料,论文、应用实例和ChatGPT社区等。
CharlesHo110/basic-job-system
Job system (requires C++11)
CharlesHo110/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
CharlesHo110/CacheEmulatorChecker
Android模拟器检测,检测Android模拟器 ,获取相对真实的IMEI AndroidId 序列号 MAC地址等,作为DeviceID,应对防刷需求等 How to detect Android emulator
CharlesHo110/chatgpt
本项目是最易部署的ChatGPT环境,想做点事情的创业者欢迎加群参与讨论!PHP版调用OpenAI最新接口和模型gpt-3.5-turbo进行问答的Demo,采用Stream流模式通信,一边生成一边输出,响应速度超过官网。前端采用JS的EventSource,支持Markdown格式解析,代码有着色处理。页面UI简洁,支持上下文连续会话。源码只有两三个文件,没用任何框架,支持所有PHP版本。只需要修改stream.php中的API_KEY即可使用,也可让浏览者使用自定义API_KEY。
CharlesHo110/ChatGPT-Next-Web
一键拥有你自己的 ChatGPT 网页服务。 One-Click to deploy your own ChatGPT web UI.
CharlesHo110/enkiTS
C++ and C multithreading task scheduler
CharlesHo110/fiber-job-system
Multi-Threaded Job System using Fibers
CharlesHo110/FiberTaskingLib
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
CharlesHo110/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
CharlesHo110/FlaxEngine
Flax Engine – multi-platform 3D game engine
CharlesHo110/GameJobSystem
A job system for game engines
CharlesHo110/gpg
CharlesHo110/hlsl2glslfork
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
CharlesHo110/hlslparser
HLSL Parser and Translator for HLSL, GLSL, and MSL.
CharlesHo110/mathfu
C++ math library developed primarily for games focused on simplicity and efficiency.
CharlesHo110/ScriptableRenderPipeline
Scriptable Render Pipeline
CharlesHo110/Sign-Language-Interpreter-using-Deep-Learning
A sign language interpreter using live video feed from the camera.
CharlesHo110/SignLanguageRecognition
中文孤立手语词识别;Bi-LSTM;SLR;500-CSL
CharlesHo110/sokol
minimal cross-platform standalone C headers
CharlesHo110/SPSCQueue
A bounded single-producer single-consumer wait-free and lock-free queue written in C++11
CharlesHo110/StarEngine
3D Graphics Engine for IOS, ANDROID, MAC and WINDOWS
CharlesHo110/taichi
Productive & portable programming language for high-performance, sparse & differentiable computing
CharlesHo110/umlet
Free UML Tool for Fast UML Diagrams
CharlesHo110/UniHacker
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
CharlesHo110/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
CharlesHo110/UnityCsReference
Unity C# reference source code
CharlesHo110/volk
Meta loader for Vulkan API
CharlesHo110/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
CharlesHo110/xenko
Xenko Game Engine