Personal implementation of Pac-Man.
The goal is to remain as close to the original but it's not there yet.
Written in C++ using SDL
[Controls]
- W/Up
- A/Left
- S/Down
- D/Right
- P - pause
- I - display unit debug info (current tile, target tile, calculated path, center point)
- R - restart (wip, memory leak)
- Hold G - freeze ghosts
Inspired by:
- Pac-Man - Guide to Mastering the Maze! by Night Druid and 1 collaborator - link
- The Pac-Man Dossier by Jamey Pittman - link
- The awesome and accurate remake or the original Pac-Man by Shaunew (neworion) - repo and play
- This greatly detailed article by Don Hodges - link
- This perfect run video of Level 1 by Jamey Pittman - link
- The Pac-Man Tips article in StrategyWiki - link
- This amazing explanation video of the Kill Screen by Retro Game Mechanics Explained - link
...and many more articles and comments scattered online. Big thanks to all of those helpful people!