Adds actions based on items activations. There are manually inputted items (see Supported Items), but there is also an automatic generation system to generate items.
- This module will exist until this feature is implemented into the core system
- Module will be updated sporadically as I get time and motivation
Currently no Custom Activations (will most likely be a later feature)- Activations in actors aren't updated unless you remove them and readd them
- Activations only appear when an item is added/updated
- Activations currently don't have their own action category, I may look into that to see how difficult it would be
- Activations don't automatically update their uses you need to use a module that does that such as my Pf2e Usage Updater module
- Activations aren't disable when a player can't use them they just put an
[X]
in front of them
- Adds and removes actions from your inventory when you equip item etc..
- Now supports automatic generation, follows the format of any of the currently manually support activations. You'll need to copy some of the formatting exactly for the system to pick up on it'
- But this also allows for the support of custom items
Full List of Supported Items Here
Coming Soon
Currently only supports the following languages:
- English
- Polski
To add support for other languages you simply need to submit a PR for the en.json
but in your chosen language based on the language support listing for fvtt.
Note the translations under the code section in the translation MUST MATCH THE SAME CAPITALIZATION AND MUST MATCH THE WORD USED IN YOUR TRANSLATION OF PF2e. The capitalization + word matching are critical to allowing any of the automation for automatically generating activations to work.
Q: Will you add support for <Insert System Here>?
A: This module will only support the PF2e system
Q: Will you officially support Pre Remaster versions of items?
A: Don't plan on it, when I add homebrew support someone else can add support for them though!