Chaser324/unity-wireframe

Is there a clever trick to hide specific edges for geometry such as squares/cubes?

kruncher opened this issue · 0 comments

Nice work on the shader! seems to work really well!

This is just a quick question more than anything, but I'm wondering if there is a clever trick that could be used for cubes to hide the edges that I marked here:

image

For pyramids it was pretty easy, I just don't have a base face on the pyramid:

image