A PlayGround to test Vulkan error.
Current testing code is mostly from
https://github.com/Overv/VulkanTutorial/blob/main/code/15_hello_triangle.cpp#L131
https://vkguide.dev/docs/extra-chapter/implementing_imgui/
I haven't write file system, so reading file from a specific relative folder is a problem.
If you debug from VS project, you need to copy shaders
folder to the root dir of sln file.
If you run my build bat, sln file will locate in ./build
and you need to copy shaders
folder to it.
If you run exe file, you need to copy shaders
folder to the root dir of exe file.
If you run my build bat, sln file will locate in ./build/Debug
and you need to copy shaders
folder to it.
Or if you download my release zip for windows, it has done for you.