Utilities for facilitating Sega Genesis development
project : make_palette_from_img purpose : Generate a palette in a desired format from a bitmap image build with : > make builds to : bin/palette_maker.elf
flags: -f [filename] -> 24-bit bitmap image file to use for the palette generation -t [type] -> TYPES: "MEGA_DRIVE", "MASTER_SYSTEM", "GAMEGEAR", "TMS" (bugged), "RGB" (default)
ex:
palette_maker.elf -f tile.bmp -t MASTER_SYSTEM > ms_palette.txt
project : bmp_to_tiles purpose : Generate a palette in a desired format from a bitmap image build with : > make builds to : bin/bmp_to_tiles.elf
flags: -f [filename] -> 24-bit bitmap image file to make into tiles -p [palette filename] -> pre-generated palette to use -t [type] -> TYPES: "MEGA_DRIVE", "MASTER_SYSTEM", "GAMEGEAR", "TMS", "RGB" (default)
ex:
bmp_to_tiles.elf -f tilesheet.bmp -t MASTER_SYSTEM -p ms_palette.txt > tiles.txt
project : 3d_to_2d_coords (UNFINISHED) purpose : project 3d coordinates to 2d build with : > make