ChenJiaming13's Stars
qiutang98/chord
UE5 Style Render Engine Based On Vulkan
ShawnTSH1229/SimNanite
Simplified Nanite Implementation in MiniEngine
AIFanatic/three-nanite
An attempt at reproducing unreal nanite in threejs
Scthe/nanite-webgpu
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
GPUOpen-LibrariesAndSDKs/RenderPipelineShaders
Render Pipeline Shaders SDK
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
blurrypiano/littleVulkanEngine
Code repo for video tutorial series teaching Vulkan and computer graphics
ouyangpeng/OpenGLESDemo
An Android OpenGL ES 3.0 example project to help you consolidate your knowledge of OpenGL ES
rinkowei/OpenGLES_Examples
The implementation of real-time rendering technologies based on Google Angle(OpenGL ES 3.1) and SDL2
jintiao/VirtualTexture
virtual texture for unity
ACskyline/PVTUT
Procedural Virtual Texture with Unity Terrain
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Reuben-Sun/RenderGraph
一个基于SRP的RenderGraph示例
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
lwwhb/CustomRenderPipelineTutorials
Unity6的自定义渲染管线教程
huihut/interview
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, including language, program library, data structure, algorithm, system, network, link loading library, interview experience, recruitment, recommendation, etc.
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
nvMcJohn/apitest
Simple comparison framework for APIs
fendevel/Guide-to-Modern-OpenGL-Functions
A guide to using modern OpenGL functions.
Twinklebear/webgl-ewa-splatter
An EWA surface splatter in WebGL
Visualize-ML/Book4_Power-of-Matrix
Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;上架!
Nelarius/imnodes
A small, dependency-free node editor for dear imgui
thedmd/imgui-node-editor
Node Editor built using Dear ImGui
tinyobjloader/tinyobjloader
Tiny but powerful single file wavefront obj loader
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.