by David “Cherry” Trapp - http://cherrytree.at/dynrpg - dynrpg@cherrytree.at
For an explanation of what this is and how to use it, or to download a release, check its website.
This repository houses the full source code of DynRPG. If you are an end-user, get the release linked above instead.
patch
: Contains the source code of the RPG_RT patch (written in assembly).sdk
: Contains the header files and documentation of the DynRPG SDK (written in C++).library
: Contains the source code of the DynRPG library (written in C++).loader
: Contains the source code of the loader DLL (written in FreeBasic).patcher
: Contains the source code of the patcher tool (written in FreeBasic).dyndemo
: Will contain an RM2k3 project as test environment for the patch and loader, will contain the patched RPG_RT and the loader binary.htmlhelp
: Will contain the HTML Help Compiler.docs
: Will contain HTML docs.
- Create an RPG Maker 2003 v1.08 project in a new folder
dyndemo
. You will test the patch and its functions here. The base version of the RPG_RT.exe can be found here. - Install OllyDbg v1.10 and the MUltimate Assembler plugin. Also check out this answer in case you run into a problem with “Single-step event at ntdll” events. Add
0EEDFADE
to the allowed exceptions list to avoid breaking unnecessarily (for example when pressing F12).
- Load
dyndemo\RPG_RT.exe
into OllyDbg. You can specify command line argumentsTestPlay ShowTitle Window
for easier testing. If you have already loaded it and worked on it before, make sure to rewind it using Ctrl+F2 before saving changes (because further changes may have been made at runtime which you don’t want to include in the patch). - Press Ctrl+M to open MUltimate Assembler.
- If you do this for the first time, right-click the tab bar and use the “Load from file…” option to load
patch\patch.asm
. - Click “Assemble” to apply the patch.
- Make sure you are in the code segment - if not, press Ctrl+G and enter
401000
. - Right-click assembly code in the CPU window and select “Copy to executable” => “All modifications”.
- Right-click the file window contents and select “Save file”.
- Save to
RPG_RT2.exe
.
This will create a patched RPG_RT binary dyndemo\RPG_RT2.exe
.
- Install FreeBasic. Known working version is 1.03.0 but newer versions may work as well.
- Install FBEdit to open the
.fbp
project files. - Test project in
dyndemo
must exist (see patch building prerequisites above).
- Open
loader\dynloader.fbp
in FBEdit. - Select target
Windows dll
and hit F5 to compile.
This will create a loader DLLdyndemo\dynloader.dll
.
- Install MinGW with GCC 5.3.0. Using a different version may require tweaks to compiler flags and/or modifications of
__asm
statements to work properly! - Install CodeBlocks (10.05 is known to work) and make sure it is configured to use the correct GCC version.
- Open
library\DynRPG.cbp
in CodeBlocks. - Select target
Release
and Ctrl+F9 to compile.
This will create a static library sdk\lib\libDynRPG.a
.
Note: To build plugins using the DynRPG development environment, all you need to do is adding (DynRPG repo path)\sdk\include
to your include search paths and (DynRPG repo path)\sdk\lib
to your library search paths in the plugin project. If you then set the build output as (DynRPG repo path)\dyndemo\DynPlugins\your_plugin.dll
, you can immediately test the plugin together with the dev version of DynRPG.
- Install FreeBasic. Known working version is 1.03.0 but newer versions may work as well.
- Install FBEdit to open the
.fbp
project files. - Unpatched file
dyndemo\RPG_RT.exe
, patched filedyndemo\RPG_RT2.exe
and loaderdyndemo\dynloader.dll
must exist (see instructions to build the patch and the loader above).
- Open a command prompt and go to directory
patcher
. - Run
hpdpa dynrpg.txt
to createdynrpg.hpd
. - Open
patcher\dynrpg_patcher.fbp
in FBEdit. - Select target
Windows GUI
and hit F5 to compile.
This will create a patcher binary patcher\dynrpg_patcher.exe
.
- Install Doxygen, but get version 1.7.6.1 - there is no guarantee newer versions are compatible.
- Install HTML Help Compiler into a new directory
htmlhelp
.
- Open a command prompt and go to directory
sdk\include\DynRPG
. - Run
doxygen doxygen.cfg
.
This will create HTML docs in docs\html
and a CHM file in sdk\dynrpg.chm
.