Pinned Repositories
Addressables-Sample
Demo project using Addressables package
ATD
Unity RPG+塔防3D游戏
AtlasPreview
图集预览,MaxRectBinPacker算法
DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
DynamicAtlas
Dynamic Texture Atlas Creator
EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
Excel2Unity
一个为Unity3D编写的插件,可以快速地将Excel文件转换为JSON、CSV和XML
InputSystem_Warriors
Example Project for the new Unity Input System
luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。
VirtualTexture
virtual texture for unity
ChichengCC's Repositories
ChichengCC/AtlasPreview
图集预览,MaxRectBinPacker算法
ChichengCC/InputSystem_Warriors
Example Project for the new Unity Input System
ChichengCC/luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。
ChichengCC/DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
ChichengCC/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
ChichengCC/FPSSample
A first person multiplayer shooter example project in Unity
ChichengCC/il2cpphotfix
+ il2cpp hotfix demo
ChichengCC/InjectFix
InjectFix is a hot-fix solution library for Unity
ChichengCC/jynew
群侠传,启动!(原金群3D重制版)
ChichengCC/NavMeshComponents
High Level API Components for Runtime NavMesh Building
ChichengCC/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
ChichengCC/OCRunner_Use
ChichengCC/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
ChichengCC/protobuf
Protocol Buffers - Google's data interchange format
ChichengCC/RPG
ChichengCC/RPG-Core
UNITY engine RPG framework
ChichengCC/TinaX
TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架
ChichengCC/TinaX.VFS
Virtual Files System - Assets management service package for TinaX Framework to Unity
ChichengCC/UIArtisticText
Unity基于图集的艺术字解决方案
ChichengCC/unity-builder
Build Unity projects for different platforms
ChichengCC/unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity
ChichengCC/Unity-Procedural-IK-Wall-Walking-Spider
A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
ChichengCC/UnityAndroidHotUpdate
(Unity3D热更新) provide a way to hot update Unity app on Android, support code&resources, not need lua js or IL runtime etc..., will not disturb your project development; just loading the new version apk file to achieve.
ChichengCC/UnityAndroidIl2cppPatchDemo
这是Unity Android APP il2cpp热更完美解决方案的Demo。更新build_demo_apk里的Unity路径,执行即可一键重build Patch和apk。因为文件libunity是没有热更的,如unity版本有变化则热更不适用。
ChichengCC/UnityAndroidIl2cppPatchDemo-libboostrap
core so lib for UnityAndroidIl2cppPatchDemo solution
ChichengCC/UnityMobaDemoWZRY
仿王者荣耀demo。KCP-UDP+Protobuf; 帧同步; 定点数; 自制碰撞检测。服务端基于.netcore,利用自制项目CodingK_Session实现。
ChichengCC/UnityMultiplayerARPG_MMO
This is repository make "Multiplayer Action RPG Template" to be MMORPG game
ChichengCC/UnityResourceMgr
ChichengCC/UnityResourceStaticAnalyzeTool
分析Unity资源,如贴图、精灵图、旧版图集, 新版图集SpriteAtlas,支持AB包资源冗余 Analyze Unity Resources ,Such as Texture, Sprite, Prefab, SpritePacker, Sprite Atlas; Future, will support AssetBundle Resource Analyze.
ChichengCC/UnityTutorials-RTS
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!