Chin-Ro's Stars
candycat1992/NPR_Lab
:pencil2: Test some NPR in Unity.
JasonMa0012/MooaToon
The Ultimate Solution for Cinematic Toon Rendering in UE5
RichardLitt/standard-readme
A standard style for README files
festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Huxpro/huxpro.github.io
My Blog / Jekyll Themes / PWA
unity3d-jp/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
alelievr/HDRP-Custom-Passes
A bunch of custom passes made for HDRP
JasonMa0012/JTRP
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
EmmetOT/HDRPGrass
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!
Unity-Technologies/UnityRenderStreaming
Streaming server for Unity
Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
Unity-Technologies/com.unity.toonshader
Unity Toon Shader ( an experimental package )
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
liuhongyi0101/unity-RTX-PathTracing
RTX-PathTracing
996icu/996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
Unity-Technologies/HDRPRayTracingScenes
This repository contains a startup DXR project.
vo01github/ComputerGraphics
计算机图形学-学习笔记