Chin-Ro's Stars
Unity-Technologies/Addressables-Sample
Demo project using Addressables package
doublecats/AssetRipper-Houkai-StarRail
CJT-Jackton/URP-Iridescence-Example
🔮 An example of iridescence shader in URP.
Andicraft/VolumetricFog-URP2022
Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.
RazTools/Studio
Modded AssetStudio with new features
Dongyifengs/AssetStudio-Genshin-MoYi
AssetStudio-Genshin-MoYi
m4urlclo0/ZZZ-Assets
Zenless Zone Zero Assets
danbaidong1111/DanbaidongRP
ToonRenderPipeline ^_^
TheMasonX/UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity
ssloy/tinyrenderer
A brief computer graphics / rendering course
hecomi/UnityFurURP
Fur shader implementation for URP
SleeplessOwl0102/URP-Custom-Post-Processing
A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.
yahiaetman/URPCustomPostProcessingStack
A Customizable Post-Processing Renderer Feature for Universal Render Pipeline
zeroruka/GI-Assets
Character textures, models and mods for a certain anime game.
ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
pieroaccardi/Unity_SphericalHarmonics_Translucency
Translucency effect for Unity using the Spherical Harmonics basis
SilentNightSound/SR-Model-Importer
Tools and instructions for importing custom models into a certain anime game number 2
FernRP/FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
TheCherno/Hazel
Hazel Engine
GloriousPtr/ArcGameEngine
AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.
IronWarrior/ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
AKGWSB/ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
MaxwellGengYF/Unity-Ground-Truth-Ambient-Occlusion
A physically based screen space ambient occulsion post processing effect
Escartem/GenshinCutscenes
[DMCA takedown] All cutscenes of Genshin Impact in mp4 format with no overlay
umaichanuwu/AnimeLinks
a list of links to access extracted content from anime games
togucchi/HDToon
Simple toon shader for Unity HDRP (High Definition Render Pipeline)
candycat1992/NPR_Lab
:pencil2: Test some NPR in Unity.
JasonMa0012/MooaToon
The Ultimate Solution for Cinematic Toon Rendering in UE5
RichardLitt/standard-readme
A standard style for README files