This project is a ray tracer written in ruby, using the The Ray Tracer Challenge
Checkout the history for previous iterations written in Rust
- Tuples, Points, and Vectors
- Drawing on a Canvas
- Matrices
- Matrix Transformations
- Ray-Sphere Intersections
- Light and Shading
- Making a Scene
- Shadows
- Planes
- Patterns
- Reflection and Refraction
- Cubes
- Cylinders
- Groups
- Triangles
- Constructive Solid Geometry
- Next Steps
- Not sure how I'm going to handle this yet
- Rendering the Cover Image
Add this line to your application's Gemfile:
gem 'raytracer'
And then execute:
$ bundle install
Or install it yourself as:
$ gem install raytracer
TODO: Write usage instructions here
After checking out the repo, run bin/setup
to install dependencies. You can also run bin/console
for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run bundle exec rake install
. To release a new version, update the version number in version.rb
, and then run bundle exec rake release
, which will create a git tag for the version, push git commits and the created tag, and push the .gem
file to rubygems.org.
Bug reports and pull requests are welcome on GitHub at https://github.com/Chocrates/raytracer. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the code of conduct.
The gem is available as open source under the terms of the MIT License.
Everyone interacting in the Raytracer project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the code of conduct.