Pinned Repositories
ChoiJK.github.io
Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, etc
Cropout_Clone_Cpp
This is a project to learn about Unreal by replicating Unreal's cropout sample project in CPP.
g2opy
Python binding of SLAM graph optimization framework g2o
Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
JK_Mini_ImgNet_Classification
Mini ImageNet Classification Using TF2.0
RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
unity-portfolio
ChoiJK's Repositories
ChoiJK/Cropout_Clone_Cpp
This is a project to learn about Unreal by replicating Unreal's cropout sample project in CPP.
ChoiJK/ChoiJK.github.io
ChoiJK/Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, etc
ChoiJK/g2opy
Python binding of SLAM graph optimization framework g2o
ChoiJK/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
ChoiJK/JK_Mini_ImgNet_Classification
Mini ImageNet Classification Using TF2.0
ChoiJK/RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
ChoiJK/unity-portfolio