Pinned Repositories
BansheeEngine
Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Block
Box2D
Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license.
bullet3
Bullet 2.x official repository with optional experimental Bullet 3 GPU rigid body pipeline
CatLikeCodingURP
ChoiceEngine-Client
a game engine base on Irrlicht by C#
ChoiceEngine-Server
SceneEditor
Ogre天龙八场景模型观察器
SoftRenderer
软渲染器,支持wireframe和纹理渲染
ChoiceMeng's Repositories
ChoiceMeng/SoftRenderer
软渲染器,支持wireframe和纹理渲染
ChoiceMeng/ChoiceEngine-Client
a game engine base on Irrlicht by C#
ChoiceMeng/BansheeEngine
Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting
ChoiceMeng/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ChoiceMeng/Block
ChoiceMeng/CatLikeCodingURP
ChoiceMeng/ChoiceEngine-Server
ChoiceMeng/Designer008.github.io
My Webset
ChoiceMeng/Egametang
Unity3D Client And C# Server Framework
ChoiceMeng/godot
Godot Engine – Multi-platform 2D and 3D game engine
ChoiceMeng/jitterphysics
A cross-platform, realtime physics engine for all .NET apps.
ChoiceMeng/JS
ChoiceMeng/JSRenderer
a soft renderer by js
ChoiceMeng/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
ChoiceMeng/LuaProfilingTools
ChoiceMeng/lufylegend.js
a library for html5
ChoiceMeng/mini3d
3D Software Render Engine in 700 Lines !!
ChoiceMeng/NetResearch
Net Research porject by c#
ChoiceMeng/OpenGLTestProject
some simple test program in OpenGL 3.0
ChoiceMeng/phaser-ce
Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
ChoiceMeng/Python
ChoiceMeng/PythonStuff
Some small python programs
ChoiceMeng/QtShader
ChoiceMeng/Render-Crowd-Of-Animated-Characters
利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.
ChoiceMeng/ShaderForge
ChoiceMeng/SimpleFramework_UGUI
基于uGUI+Cstolua的简单游戏框架 【已停止更新】
ChoiceMeng/strangeioc
The IoC/Binding Framework for Unity3D and C#
ChoiceMeng/TableML
基于表格的标记语言
ChoiceMeng/Terraria
Decompiled Terraria source code (1.3.5.3)
ChoiceMeng/Unity-Excel-Importer-Maker