Pinned issues
Issues
- 3
- 2
[4.0.4] nil index in reset_rail_types
#109 opened by 0ptera - 1
- 2
[3.1.3 on 0.17.25] Does not read blueprints
#102 opened by N3X15 - 4
- 1
tile event is messed up/wrong
#105 opened by Choumiko - 1
[3.0.0] maintaince mode changes surface tiles to grass
#100 opened by 0ptera - 1
move gui to mod_gui thingy
#104 opened by Choumiko - 2
Error with Multiple Unit Train Control
#103 opened by 0ptera - 0
- 0
new017 with FARL
#101 opened by Choumiko - 2
Farl breaks scenario loading
#99 opened by kylewill0725 - 0
New API stuff to check
#98 opened by Choumiko - 1
Recent change causes conflict with Dectorio
#95 opened by jpanther - 2
on_player_built_tile
#94 opened by staviq - 4
GUI setting changes not applied
#92 opened by pulzar - 0
- 1
Lazy/advanced maintenance mode
#64 opened by Choumiko - 1
maintenance mode without track replacement
#48 opened by zocke1r - 3
Unexpected error when laying rail
#83 opened by sgtsquiggs - 1
Desync picking up cargo wagon
#85 opened by Kuhnix46 - 2
- 1
- 1
Locale changes
#82 opened by Choumiko - 0
- 0
Create ghosts when running out of material
#77 opened by Choumiko - 0
- 2
French localisation
#79 opened by Vrakfall - 0
- 1
Add compatiblity for RailPowerSystem
#69 opened by Choumiko - 1
FARL 1.0.9 - Bugged recipe for inserters
#76 opened by searker - 0
- 0
- 1
Deleting FARL while inside does not remove GUI
#72 opened by aleedom - 0
Allow 2 way rail layouts
#71 opened by Choumiko - 0
- 0
- 1
Train "Item" Prototype doesn't save equipment
#63 opened by Nexela - 1
Request auto/manual switch
#62 opened by Nexela - 1
Follow ghosts of tracks
#56 opened by Choumiko - 0
- 2
Farl won't read blueprints on 4th toolbar row
#61 opened by Nexela - 4
Add support for lighted electric poles
#60 opened - 1
[request] Cement in Water
#46 opened by VasVadum - 1
Signal distance with 0.13
#55 opened by itsnotvalid - 1
Dependencies
#52 opened by Goten87 - 1
Error/Desync when Turning on/off
#54 opened by Sakata-MC - 1
Allow bridge water to work with vanilla landfill
#53 opened by iamwyza - 0
- 5
Left turns for RHD don't work
#47 opened by Svish