ChrisVilches/Card-Game-Kernel
A flexible engine for creating card games (Pokemon, Magic, etc) where the behavior of each card can be completely arbitrary.
Ruby
Issues
- 0
- 0
Designing the API first
#4 opened - 0
global_hooks has a horrible API
#3 opened - 0
massive refactor
#2 opened - 0
use modules (or namespaces?)
#1 opened