Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
3dphotoblur
Rendering photographic blur (depth of field) with OpenGL and GLSL
AlphaMatting
An OpenCV2 version for image matting algorithm described by papre - Shared Sample for Real-Time Alpha Matting
AlphaMatting-1
Implementation of Shared Sampling for Real-time Alpha Matting - http://inf.ufrgs.br/~eslgastal/SharedMatting/
animal-matting
Github repository for the paper End-to-end Animal Image Matting
Background-Matting
Background Matting: The World is Your Green Screen
BokehDepthOfField
Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape
computer_graphics-Pathtrace
Realistic pathtracer implementation in C++ with depth of field, motion blur, mesh area light sampling, russian roulette (for faster ray termination), hair rendering and skin rendering (translucency)
CVPR2020-HAttMatting
Attention-Guided Hierarchical Structure Aggregation for Image Matting(CVPR2020)
Deep-Image-Matting
This is tensorflow implementation for paper "Deep Image Matting"
Ci-UUU's Repositories
Ci-UUU/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Ci-UUU/3dphotoblur
Rendering photographic blur (depth of field) with OpenGL and GLSL
Ci-UUU/AlphaMatting
An OpenCV2 version for image matting algorithm described by papre - Shared Sample for Real-Time Alpha Matting
Ci-UUU/AlphaMatting-1
Implementation of Shared Sampling for Real-time Alpha Matting - http://inf.ufrgs.br/~eslgastal/SharedMatting/
Ci-UUU/animal-matting
Github repository for the paper End-to-end Animal Image Matting
Ci-UUU/Background-Matting
Background Matting: The World is Your Green Screen
Ci-UUU/BokehDepthOfField
Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape
Ci-UUU/computer_graphics-Pathtrace
Realistic pathtracer implementation in C++ with depth of field, motion blur, mesh area light sampling, russian roulette (for faster ray termination), hair rendering and skin rendering (translucency)
Ci-UUU/CVPR2020-HAttMatting
Attention-Guided Hierarchical Structure Aggregation for Image Matting(CVPR2020)
Ci-UUU/Deep-Image-Matting
This is tensorflow implementation for paper "Deep Image Matting"
Ci-UUU/IntraDA
Unsupervised Intra-domain Adaptation for Semantic Segmentation through Self-Supervision (CVPR 2020 Oral)
Ci-UUU/knn-matting
Source Code for KNN Matting, CVPR 2012 / TPAMI 2013. MATLAB code ready to run. Simple and robust implementation under 40 lines.
Ci-UUU/learning-to-observe
Code for CVPR 2020 publication "Learning to Observe: Approximating Human Perceptual Thresholds for Detection of Suprathreshold Image Transformations"
Ci-UUU/lhy_DL_Hw
Ci-UUU/opencv
Open Source Computer Vision Library
Ci-UUU/raytracing.github.io
Main Web Site (Online Books)
Ci-UUU/shared-matting
毕业论文
Ci-UUU/SharedMatting
Ci-UUU/test
项目描述
Ci-UUU/U-2-Net
The code for our newly accepted paper in Pattern Recognition 2020: "U^2-Net: Going Deeper with Nested U-Structure for Salient Object Detection."
Ci-UUU/WeightedJointBilateralFilter
opencv based joint bilateral filter, guided filter for depth map refinement