GLG2D is an effort to translate Graphics2D calls directly into OpenGL calls and accelerate the Java2D drawing functionality.
Find more information on http://opengrabeso.github.com/glg2d/
Use cases:
- OpenGL HTML rendering using https://github.com/OpenGrabeso/flyingsaucer
- use as a drop-in replacement for a JPanel and all Swing children will be accelerated
- draw Swing components in an GLCanvas in your existing application
This library is licensed under the Apache 2.0 license and JOGL is licensed and distributed separately.
Forked from http://brandonborkholder.github.com/glg2d/
This version adds following features:
- fix issues preventing use of the Flying Saucer library
- use GL3 shader based text-renderer (allows running on a core profile)
- allow using JOGL or LWJGL
This project uses maven, run mvn package to build the jar in the ./target/ dir or add the following to your pom.xml
The library uses OpenGL via the Jaagl abstraction layer, therefore the same
library can be used with both LWJGL and JOGL. As typical applications choose one or the other, the libraries
are linked as provided
so that they are not required to be present both.
If necessary, it should be easy to provide Jaggl implementation for other platform / API, e.g. LWJGL OpenGL ES bindings.
At the time of writing the library was tested against JOGL 2.3.2 and LWJGL 3.2.3 (see pom.xml for up to date information).
The project is published at GitHub packages, add following to your pom.xml:
<repository>
<id>github</id>
<name>GitHub OpenGrabeso Apache Maven Packages</name>
<url>https://maven.pkg.github.com/OpenGrabeso/_</url>
</repository>
<dependency>
<groupId>net.opengrabeso.glg2d</groupId>
<artifactId>glg2d-parent</artifactId>
<version>${glg2d.version}</version>
</dependency>
Be sure to add JOGL or LWJGL dependency as well.