Pinned Repositories
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ChakraCore
ChakraCore is the core part of the Chakra Javascript engine that powers Microsoft Edge
D3DX
A semi-compliant D3DX Library
fappscaffold
graphics-driver-samples
This repository contains graphics driver samples used to demonstrate how to write graphics driver for the windows platform.
minko
3D framework for web, desktop and mobile devices.
mutiny
Open-source Unity re-implementation
renderdoc
RenderDoc is a stand-alone graphics debugging tool.
Serious-Engine
An open source version of a game engine developed by Croteam for the classic Serious Sam games.
tooll_operators
Repository containing the tooll building blocks
CitrusForks's Repositories
CitrusForks/ChakraCore
ChakraCore is the core part of the Chakra Javascript engine that powers Microsoft Edge
CitrusForks/minko
3D framework for web, desktop and mobile devices.
CitrusForks/abstract-gpu
The Abstract GPU is a cross platform low-level 3D graphics API.
CitrusForks/app
A header-only multiplatform entry point for Apps written in C++
CitrusForks/AtomicGameEngine
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
CitrusForks/BansheeEngine
Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting
CitrusForks/CoffeeFlow-VisualFlowEditor
Node based editor made with WPF/C# that uses C# files to dynamically visualize, edit and save node graphs in XML format. The graphs can then be traversed and its methods called in other applications. Blog post and video will follow later.
CitrusForks/CorsixTH
Open source clone of Theme Hospital
CitrusForks/cr
cr.h: A Simple C Hot Reload Header-only Library
CitrusForks/Cxbx-Reloaded
Xbox (Original) Emulator
CitrusForks/devilution
Diablo devolved - magic behind the 1996 computer game
CitrusForks/herebedragons
A basic 3D scene implemented with various engines, frameworks or APIs.
CitrusForks/JUCE
The JUCE cross-platform C++ framework.
CitrusForks/leven
Complete source for my experimental voxel engine
CitrusForks/loguru
A lightweight C++ logging library
CitrusForks/mini_al
Single file audio playback and capture library.
CitrusForks/MS-DOS
The original sources of MS-DOS 1.25 and 2.0, for reference purposes
CitrusForks/MTuner
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 4, PlayStation 3, etc.
CitrusForks/OpenDUNE
DUNE, REINVENTED
CitrusForks/ProceduralToolkit
Procedural generation library for Unity
CitrusForks/px_sched
Single Header C++11 Task Scheduler
CitrusForks/rpcs3
PS3 emulator/debugger
CitrusForks/schemy
A lightweight embeddable Scheme-like interpreter for configuration
CitrusForks/shockmac
System Shock (PowerMac version / Official GPL Release)
CitrusForks/SpaceshipGenerator
A Blender script to procedurally generate 3D spaceships
CitrusForks/systemshock
Shockolate - Same great System Shock, new great taste.
CitrusForks/tungsten
High performance physically based renderer in C++11
CitrusForks/Unvanquished
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
CitrusForks/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group.
CitrusForks/Yune
Framework for writing Raytracers/Pathtracers