Utilize Mesh Surfaces
ClarkThyLord opened this issue · 2 comments
ClarkThyLord commented
Make use of Mesh Surfaces, in VoxelObjects, so as too add/remove/modify mesh directly via operations, as opposed to the recreating of the complete mesh on any single operation.
ClarkThyLord commented
surfaces going to be used in #11
ClarkThyLord commented
thinking of using surfaces for #21