ClemensLode
Management consultant, author, philosopher, a bit of a nerd :b
@LodePublishing Deutschland
Pinned Repositories
A-Search
(2010) A little exercise in A* search.
Action
(1996) A nice the-enemies-flying-from-right-to-left-and-u-have-to-shoot-them-with-10-different-weapons game. Yes... *sigh* the good old Pascal and ModeX times. Sadly, one of the GIFs is missing, I have to rebuild this eventually :)
AgentSimulator
(2010) A predator&prey simulator in JAVA. Each agent can be equipped with a different learning algorithm to recognize their environment. Use the AgentConfiguration project to set the parameter.
Cellular-Automata-Calculator
(2007-2008) "CATEST" is a program to determine injectivity and surjectivity of 1D-Cellular Automata of any configuration (2, 3, 4, 5 and 7 cell states, neighborhood size is limited by CPU speed, time and memory size), to simulate them and output the results into an image file. This program was used as part of a paper about cellular automata and made as part of my work at university.
Estimation-of-Distribution-Algorithm
(2006) Algorithms based on evolutionary algorithms (stochastic optimization methods). I used a variety of scenarios to generate graphs for my Bachelor Thesis.
Graduate-Seminar
(2007) Paper and presentation of my computer science graduate seminar. The topic was artificial immune systems. Includes a program that demonstrates how the principles of the human immune system can be used for pattern recognition.
GUI
(unfinished) GUI for Evolution Forge 2 (development halted in 2012)
Masters-Thesis
(2009 - 2010) My master thesis about a simulation of a predator&prey scenario using agents . Also check out the projects AgentSimulator and AgentConfiguration.
Stochastic-Scheduling-Undergraduate-Seminar
(2004) Seminar paper for my undergraduate math studies. Stochastic scheduling is about how to optimally distribute jobs of different lengths on a limited number of processors.
Wars
(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
ClemensLode's Repositories
ClemensLode/Wars
(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
ClemensLode/Graduate-Seminar
(2007) Paper and presentation of my computer science graduate seminar. The topic was artificial immune systems. Includes a program that demonstrates how the principles of the human immune system can be used for pattern recognition.
ClemensLode/A-Search
(2010) A little exercise in A* search.
ClemensLode/Action
(1996) A nice the-enemies-flying-from-right-to-left-and-u-have-to-shoot-them-with-10-different-weapons game. Yes... *sigh* the good old Pascal and ModeX times. Sadly, one of the GIFs is missing, I have to rebuild this eventually :)
ClemensLode/AgentSimulator
(2010) A predator&prey simulator in JAVA. Each agent can be equipped with a different learning algorithm to recognize their environment. Use the AgentConfiguration project to set the parameter.
ClemensLode/Cellular-Automata-Calculator
(2007-2008) "CATEST" is a program to determine injectivity and surjectivity of 1D-Cellular Automata of any configuration (2, 3, 4, 5 and 7 cell states, neighborhood size is limited by CPU speed, time and memory size), to simulate them and output the results into an image file. This program was used as part of a paper about cellular automata and made as part of my work at university.
ClemensLode/Estimation-of-Distribution-Algorithm
(2006) Algorithms based on evolutionary algorithms (stochastic optimization methods). I used a variety of scenarios to generate graphs for my Bachelor Thesis.
ClemensLode/GUI
(unfinished) GUI for Evolution Forge 2 (development halted in 2012)
ClemensLode/Masters-Thesis
(2009 - 2010) My master thesis about a simulation of a predator&prey scenario using agents . Also check out the projects AgentSimulator and AgentConfiguration.
ClemensLode/Stochastic-Scheduling-Undergraduate-Seminar
(2004) Seminar paper for my undergraduate math studies. Stochastic scheduling is about how to optimally distribute jobs of different lengths on a limited number of processors.
ClemensLode/AgentConfiguration
(2010) A configuration window to set all the parameters for the predator&prey simulation of my Master Thesis. See AgentSimulator for the actual simulation program.
ClemensLode/AgentLogFileAnalyzer
(2008) Helper program for analysis of the results of the AgentSimulator project. The AgentSimulator project ran on a cluster, generating gigabytes of test data which had to be analyzed and merged into presentable graphs.
ClemensLode/Bachelors-Thesis
(2006) My Bachelors Thesis about a new way of reducing diversity loss in estimation of distribution algorithms. Diversity is required for evolutionary algorithms to continue to run and reach a better result.
ClemensLode/Catch-Blue
(2010) A little demo I wrote using my ClawGUI graphics library. It was part of a job application.
ClemensLode/Clemens-Lode-s-LaTeX-Book-Template
ClemensLode/Facharbeit
(2001) Final school paper about the Simplex algorithm. It is used to calculate the optimal solution for optimization problems.
ClemensLode/GECCO-XCS-paper
(2010) Paper for the GECCO 2010 conference, based on my master thesis. Includes the presentation at GECCO 2010.
ClemensLode/Old-Website-1999-2004-
(1999-2004) My old, very basic HTML website. It dealt with my projects back then (Evolution Forge) and contained some information about myself and my past projects.
ClemensLode/Swords-3D
(2007) A side project to test 3D engines, 3D movement, menus, and user interaction. The idea was to create a mass multiplayer game out of it, but as with a lot of ideas, many are stuck in the initial prototype phase :) In the "game," you can run around and look at trees, but that's about it.
ClemensLode/Tierra
(2002) A "ramps and parasites" kind of program, inspired by Tom Ray's work on "Tierra." The "ramps" have to sort 12 digits while the "parasites" represent the combination of digits. (see https://youtu.be/Wl5rRGVD0QI) Unfortunately, a lot more work would be required to recreate the results Tom Ray has got with his simulation (it's a good showcase for evolution).
ClemensLode/Undergraduate-Seminar-Artificial-Intelligence
(2004) Undergraduate paper and presentation on artificial intelligence in general, especially search algorithms.
ClemensLode/VOR-Calculator
(2001) Optimization program developed for a Warhammer-like board-game "VOR." The VOR calculator was the foundation for the StarCraft Calculator.