Pinned Repositories
ComputeShaders2ElectricBoogaloo
Dodecamorph
RayTracer
ROIW_based-Raytracer
Simple raytracer based off of Raytracing in One Weekend.
SoftwareRasterizer
SVGGenerator
TennisForTwo
Reimplementation of Tennis For Two (1958) in C++, using SDL2
Utilities
C# and C++ utilities I've written
VulkanBase
VulkanPlayground
Clement-Pirelli's Repositories
Clement-Pirelli/ROIW_based-Raytracer
Simple raytracer based off of Raytracing in One Weekend.
Clement-Pirelli/Utilities
C# and C++ utilities I've written
Clement-Pirelli/VulkanPlayground
Clement-Pirelli/ComputeShaders2ElectricBoogaloo
Clement-Pirelli/Dodecamorph
Clement-Pirelli/RayTracer
Clement-Pirelli/SoftwareRasterizer
Clement-Pirelli/SVGGenerator
Clement-Pirelli/TennisForTwo
Reimplementation of Tennis For Two (1958) in C++, using SDL2
Clement-Pirelli/VulkanBase
Clement-Pirelli/zelda-clone
Clone of "The Legend Of Zelda" for the NES
Clement-Pirelli/flutter-list-app
Clement-Pirelli/FrogBot
Clement-Pirelli/gitignore
A collection of useful .gitignore templates
Clement-Pirelli/IntroToFlutter
Clement-Pirelli/Masala
Clement-Pirelli/metasurf
A library for implicit surface polygonization
Clement-Pirelli/OldAStarAssignment
An assignment I wrote Astar for a while ago. I cleaned up the Astar stuff and some of the rest of the code, but it's still a mess.
Clement-Pirelli/PlatformerGameThesis
Clement-Pirelli/RomanoRender
Monte Carlo pathtracer written in C++
Clement-Pirelli/STL
MSVC's implementation of the C++ Standard Library.
Clement-Pirelli/type_list
Clement-Pirelli/vuk
vuk - A rendergraph-based abstraction for Vulkan
Clement-Pirelli/vulkan-guide
Introductory guide to vulkan.
Clement-Pirelli/Vulkan-Raytracing
Clement-Pirelli/VulkanAutomata
Cellular Automata GPU Renderer using the Vulkan API