Using a filter shader that works fine in SDL throws a shader compilation error at runtime in DX.
- Install latest Haxe and hashlink
- Navigate to project directory in your CLI
- Run
haxelib newrepo
andhaxelib install haxelib.json
- Compile program with
haxe heaps.hxml
- Run
hl hl-sdl.dat
to test SDL version and observe outline shader functioning as expected - Run
hl hl-dx.dat
to test DX version and observe outline shader throw an error