/DLABridging

Simple Objective-C++ wrapper for Blackmagic DeckLink API (C++ APIs).

Primary LanguageObjective-C++MIT LicenseMIT

DLABridging.framework

Simple Objective-C++ wrapper for Blackmagic DeckLink API (C++ APIs).

  • Requirement: macOS 11.x, 10.15, 10.14.
  • Capture Device: Blackmagic DeckLink devices.
  • Restriction: Compressed capture is not supported.
  • Dependency: DeckLinkAPI.framework from Blackmagic_Desktop_Video_Macintosh (11.4-11.7, 12.0-12.1)
  • Architecture: Universal binary (x86_64 + arm64)

NOTE: This framework is under development.

About unsupported feature(s):

: Following interfaces are not supported. (Section # are from SDK 11.6 pdf)
: 2.5.8 IDeckLinkVideoFrame3DExtensions
: 2.5.18 IDeckLinkMemoryAllocator
: 2.5.26 IDeckLinkGLScreenPreviewHelper
: 2.5.27 IDeckLinkCocoaScreenPreviewCallback
: 2.5.28 IDeckLinkDX9ScreenPreviewHelper
: 2.5.35 IDeckLinkEncoderInput
: 2.5.36 IDeckLinkEncoderInputCallback
: 2.5.37 IDeckLinkEncoderPacket
: 2.5.38 IDeckLinkEncoderVideoPacket
: 2.5.39 IDeckLinkEncoderAudioPacket
: 2.5.40 IDeckLinkH265NALPacket
: 2.5.41 IDeckLinkEncoderConfiguration
: 2.5.44 IDeckLinkVideoConversion
: 2.6.x Any Streaming Interface APIs

Basic usage (capture)

1. Find DLABDevice using DLABBrowser
import Cocoa
import DLABridging
var device :DLABDevice? = nil
var running :Bool = false

do {
  let browser = DLABBrowser()
  _ = browser.registerDevicesForInput()
  let deviceList = browser.allDevices
  device = deviceList.first!
}
2. Start input stream
do {
  try device.setInputScreenPreviewTo(parentView)

  var vSetting:DLABVideoSetting? = nil
  try vSetting = device.createInputVideoSetting(of: .modeNTSC,
                                                pixelFormat: .format8BitYUV,
                                                inputFlag: [])
  var aSetting:DLABAudioSetting? = nil
  try aSetting = device.createInputAudioSetting(of: .type16bitInteger,
                                                channelCount: 2,
                                                sampleRate: .rate48kHz)
  if let vSetting = vSetting {
    try vSetting.addClapExt(ofWidthN: 704, widthD: 1,
                            heightN: 480, heightD: 1,
                            hOffsetN: 4, hOffsetD: 1,
                            vOffsetN: 0, vOffsetD: 1)
    try vSetting.addPaspExt(ofHSpacing: 40,
                            vSpacing: 33)
  }

  // rebuild formatDescription with new CVPixelFormat
  // vSetting.cvPixelFormatType = cvPixelFormat
  // try vSetting.buildVideoFormatDescription()

  if let vSetting = vSetting, let aSetting = aSetting {
    device.inputDelegate = self
    try device.enableVideoInput(with: vSetting, on: .HDMI)
    try device.enableAudioInput(with: aSetting, on: audioConnection)
    try device.startStreams()
    running = true
  }
} catch {
  print("ERROR!!")
  :
}
3. Handle CMSampleBuffer (Video/Audio)
public func processCapturedVideoSample(_ sampleBuffer: CMSampleBuffer,
                                       of sender:DLABDevice) {
  print("video")
}
public func processCapturedAudioSample(_ sampleBuffer: CMSampleBuffer,
                                       of sender:DLABDevice) {
  print("audio")
}
public func processCapturedVideoSample(_ sampleBuffer: CMSampleBuffer,
                                       timecodeSetting setting: DLABTimecodeSetting,
                                       of sender:DLABDevice) {
  print("video/timecode")
}
4. Stop input stream
running = false
do {
  try device.stopStreams()
  try device.disableVideoInput()
  try device.disableAudioInput()
  device.inputDelegate = nil
  try device.setInputScreenPreviewTo(nil)
} catch {
  print("ERROR!!")
}
device = nil

Development environment

  • macOS 11.4 BigSur
  • Xcode 12.5.0
  • Swift 5.4

License

  • The MIT License

Copyright © 2017-2021年 MyCometG3. All rights reserved.