eSelection
This library adds the ability to create dynamic model selection menus in your SA-MP gamemodes. It's an edit of the original eSelection include created by the developers of the Interactive Roleplay SA-MP server back in 2013. I've been using it in my own server for many years and made countless adjustments, fixes, optimizations and feature changes to it. After a bit of consideration, I decided to open source the changes I've made.
This edit (well, it's closer to a rewrite) makes use of dynamic PawnPlus containers, adds in an improved API, descriptive text per model preview and also adds the ability to call task-based menu responses, which will be demonstrated below.
Installation
Simply install to your project:
sampctl package install TommyB123/eSelection
Include in your code and begin using the library:
#include <eSelection>
Functions
Adds a new model to a model selection list. Descriptive text and preview rotations are supported as optional arguments.
AddModelMenuItem(List:menulist, modelid, const text[] = "", bool:usingrotation = false, Float:rotx = 0.0, Float:roty = 0.0, Float:rotz = 0.0, Float:zoom = 1.0)
Shows a model selection menu to a player. OnModelSelectionResponse
will be called when using this function.
ShowModelSelectionMenu(playerid, const header[], extraid, List:items)
Shows a model selection menu to a player. Requires waiting for a PawnPlus task to receive the response results.
Task:ShowAsyncModelSelectionMenu(playerid, const header[], List:items)
Non-task-based model selection menu responses are handled via the callback below.
public OnModelSelectionResponse(playerid, extraid, index, modelid, response)
extraid
is the ID of the model menu provided in ShowModelSelectionMenu
. This functionality is similar to the dialog ID argument in ShowPlayerDialog
.
index
is the list index of the model that was clicked. If the first model in a menu is clicked, index
will 0. If the second model is clicked, index
will be 1. You get the point, I hope.
modelid
is the model ID that was clicked. If a player clicks on skin ID 5 in a model menu, this variable would also be 5.
Relevant constants
MODEL_RESPONSE_CANCEL
- Response value when a player cancels a model menu.
MODEL_RESPONSE_SELECT
- Response value when a player clicks on a model inside of a model menu.
The following constants are used in the array response when handling a task-based model menu response.
E_MODEL_SELECTION_RESPONSE
- The response value to be compared with the constants described above. Equiavelent to the response
argument in OnModelSelectionResponse
E_MODEL_SELECTION_INDEX
- The index of the model selection menu response. Equivalent to the index
argument in OnModelSelectionResponse
E_MODEL_SELECTION_MODELID
- The model ID of the model selection menu response. Equivalent to the modelid
argument in OnModelSelectionResponse
Usage
Example of a traditional model selection response when using ShowModelSelectionMenu
// define an ID for the model selection menu below
#define MODEL_SELECTION_SKIN_MENU (0)
ShowSkinModelMenu(playerid)
{
// create a dynamic PawnPlus list to populate with models.
// you don't need to worry about deleting this list, it's handled by the include once it's passed to it
new List:skins = list_new();
// add skin IDs 0, 1, 29 and 60 with "cool people only" text above skin ID 29.
AddModelMenuItem(skins, 0);
AddModelMenuItem(skins, 1);
AddModelMenuItem(skins, 29, "Cool people only");
AddModelMenuItem(skins, 60);
// show the menu to the player
ShowModelSelectionMenu(playerid, "Skins", MODEL_SELECTION_SKIN_MENU, skins);
}
// model selection response
public OnModelSelectionResponse(playerid, extraid, index, modelid, response)
{
// make sure the extraid matches the skin menu ID
if(extraid == MODEL_SELECTION_SKIN_MENU)
{
// make sure the player actually clicked on a model and not the close button
if(response == MODEL_RESPONSE_SELECT)
{
// assign the player the skin of their choosing
SetPlayerSkin(playerid, modelid);
return 1;
}
}
}
Example of waiting for a task-based model selection menu response with ShowAsyncModelSelectionMenu
// enable the "await" syntax from PawnPlus before including it
#define PP_SYNTAX_AWAIT
ShowSkinModelMenu(playerid)
{
// create a dynamic PawnPlus list to populate with models.
// you don't need to worry about deleting this list, it's handled by the include once it's passed to it
new List:skins = list_new();
// add skin IDs 0, 1, 29 and 60 with "cool people only" text above skin ID 29.
AddModelMenuItem(skins, 0);
AddModelMenuItem(skins, 1);
AddModelMenuItem(skins, 29, "Cool people only");
AddModelMenuItem(skins, 60);
// declare an array that will be populated with the model selection menu response data
new response[E_MODEL_SELECTION_INFO];
// use await_arr and set the response array to the model selection menu result
await_arr(response) ShowAsyncModelSelectionMenu(playerid, "Skins", skins);
// make sure the player actually clicked on a model and not the close button
if(response[E_MODEL_SELECTION_RESPONSE] == MODEL_RESPONSE_SELECT)
{
// assign the player the skin of their choosing
SetPlayerSkin(playerid, response[E_MODEL_SELECTION_MODELID]);
}
}
Credits
Interactive Roleplay Developer(s) - Original authors of this library
Me - Numerous feature updates, housekeeping, etc