/eSelection

Dynamic model selection library for SA-MP servers

Primary LanguagePawn

eSelection

sampctl

This library adds the ability to create dynamic model selection menus in your SA-MP gamemodes. It's an edit of the original eSelection include created by the developers of the Interactive Roleplay SA-MP server back in 2013. I've been using it in my own server for many years and made countless adjustments, fixes, optimizations and feature changes to it. After a bit of consideration, I decided to open source the changes I've made.

This edit (well, it's closer to a rewrite) makes use of dynamic PawnPlus containers, adds in an improved API, descriptive text per model preview and also adds the ability to call task-based menu responses, which will be demonstrated below.

Installation

Simply install to your project:

sampctl package install TommyB123/eSelection

Include in your code and begin using the library:

#include <eSelection>

Functions

Adds a new model to a model selection list. Descriptive text and preview rotations are supported as optional arguments.

AddModelMenuItem(List:menulist, modelid, const text[] = "", bool:usingrotation = false, Float:rotx = 0.0, Float:roty = 0.0, Float:rotz = 0.0, Float:zoom = 1.0)

Shows a model selection menu to a player. OnModelSelectionResponse will be called when using this function.

ShowModelSelectionMenu(playerid, const header[], extraid, List:items)

Shows a model selection menu to a player. Requires waiting for a PawnPlus task to receive the response results.

Task:ShowAsyncModelSelectionMenu(playerid, const header[], List:items)

Non-task-based model selection menu responses are handled via the callback below.

public OnModelSelectionResponse(playerid, extraid, index, modelid, response)

extraid is the ID of the model menu provided in ShowModelSelectionMenu. This functionality is similar to the dialog ID argument in ShowPlayerDialog.

index is the list index of the model that was clicked. If the first model in a menu is clicked, index will 0. If the second model is clicked, index will be 1. You get the point, I hope.

modelid is the model ID that was clicked. If a player clicks on skin ID 5 in a model menu, this variable would also be 5.

Relevant constants

MODEL_RESPONSE_CANCEL - Response value when a player cancels a model menu.

MODEL_RESPONSE_SELECT - Response value when a player clicks on a model inside of a model menu.

The following constants are used in the array response when handling a task-based model menu response.

E_MODEL_SELECTION_RESPONSE - The response value to be compared with the constants described above. Equiavelent to the response argument in OnModelSelectionResponse

E_MODEL_SELECTION_INDEX - The index of the model selection menu response. Equivalent to the index argument in OnModelSelectionResponse

E_MODEL_SELECTION_MODELID - The model ID of the model selection menu response. Equivalent to the modelid argument in OnModelSelectionResponse

Usage

Example of a traditional model selection response when using ShowModelSelectionMenu

// define an ID for the model selection menu below
#define MODEL_SELECTION_SKIN_MENU (0)

ShowSkinModelMenu(playerid)
{
    // create a dynamic PawnPlus list to populate with models.
    // you don't need to worry about deleting this list, it's handled by the include once it's passed to it
    new List:skins = list_new();

    // add skin IDs 0, 1, 29 and 60 with "cool people only" text above skin ID 29.
    AddModelMenuItem(skins, 0);
    AddModelMenuItem(skins, 1);
    AddModelMenuItem(skins, 29, "Cool people only");
    AddModelMenuItem(skins, 60);

    // show the menu to the player
    ShowModelSelectionMenu(playerid, "Skins", MODEL_SELECTION_SKIN_MENU, skins);
}

// model selection response
public OnModelSelectionResponse(playerid, extraid, index, modelid, response)
{
    // make sure the extraid matches the skin menu ID
    if(extraid == MODEL_SELECTION_SKIN_MENU)
    {
        // make sure the player actually clicked on a model and not the close button
        if(response == MODEL_RESPONSE_SELECT)
        {
            // assign the player the skin of their choosing
            SetPlayerSkin(playerid, modelid);
            return 1;
        }
    }
}

Example of waiting for a task-based model selection menu response with ShowAsyncModelSelectionMenu

// enable the "await" syntax from PawnPlus before including it
#define PP_SYNTAX_AWAIT

ShowSkinModelMenu(playerid)
{
    // create a dynamic PawnPlus list to populate with models.
    // you don't need to worry about deleting this list, it's handled by the include once it's passed to it
    new List:skins = list_new();

    // add skin IDs 0, 1, 29 and 60 with "cool people only" text above skin ID 29.
    AddModelMenuItem(skins, 0);
    AddModelMenuItem(skins, 1);
    AddModelMenuItem(skins, 29, "Cool people only");
    AddModelMenuItem(skins, 60);

    // declare an array that will be populated with the model selection menu response data
    new response[E_MODEL_SELECTION_INFO];

    // use await_arr and set the response array to the model selection menu result
    await_arr(response) ShowAsyncModelSelectionMenu(playerid, "Skins", skins);

    // make sure the player actually clicked on a model and not the close button
    if(response[E_MODEL_SELECTION_RESPONSE] == MODEL_RESPONSE_SELECT)
    {
        // assign the player the skin of their choosing
        SetPlayerSkin(playerid, response[E_MODEL_SELECTION_MODELID]);
    }
}

Credits

Interactive Roleplay Developer(s) - Original authors of this library

Me - Numerous feature updates, housekeeping, etc