/ProToTypo

files from the ProToTypo P5 workshop in Rome - March 2015

Primary LanguageProcessing

cover.png

#PRO-TO-TYPO

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##.:. GENERAL NOTES

Here's the repository with the definitions made during the Pro-To-Typo Processing workshop held by Alessio Erioli - Co-de-iT at RUFA [http://www.unirufa.it/]. There are also some extra to play with. The workshop was focused on generative graphic and typography with Processing

2017.01.15 - sketches updated for Processing 3


##.:. SKECTH SUMMARY


###. day 01

.

d01_00_library_test

preliminary sketch to test correct installation of all libraries. If a grey window of about 100x100 pixels appear and nothing else happens, everything is ok

d01_01_class_begin

first sketch - several introductory stuff, the current version draws with mouse

d01_02_class_aclass

classes and objects - let's define a class and a few methods (behaviors)

d01_03_jitterbug

Jitterbug - simple class example with cascade constructors and save as png with transparent bg

d01_xx_easing

motion easing - mouse wheel controls threshold value

d01_xx_geomerative_basics

geomerative library basics - extract text as shape, extract points from shape

d01_xx_inside_outside_text

slight modification of the example provided by AmnonP5 - Generative Typography

uses the text drawn to an offscreen PGraphics to determine what color and shape it will draw to each xy-coordinate on the main screen

d01_xx_Object_basics

object and classes basics

d01_xx_Object_behaviors

object basics + behaviors

d01_xx_particles_advanced

particles with brightness field influence

d01_xx_trig_bounce

some trigonometry basics for animation

d01_xx_trig_sincurve

some trigonometry basics - sinusoid and Lissajous curve

d01_xx_vector_basics

basic vector operations

day01_xx_trig_adv

playing with (not so) basic trigonometry


###. day 02 .

d02_01_class_bug

the bug strikes back: class definition: fields, constructor, methods

d02_02_class_bug_transp

drawing and saving a png with transparent background

d02_03_font_PDF

font to pdf - visualize a random font and saves on request a pdf file

d02_04_1_class_bug_pdf_text

generative text using the bug class previously created - saves pdf when bugs are all 'dead'

d02_04_class_bug_transp_text

generative text using the bug class previously created - saves transparent png


###. day 03 .

d03_class_pointilisme

pointilisme effect based on image sampling

d03_class_pshape_img

sample an image in grayscale range and draw closest lines network

d03_class_pshape_svg

sample svg file for a specific color and draw closest lines network - this sketch creates was used to create the logo above

d03_DLA

DLA (Diffusion Limited Aggregation) process on logo

NOTE: the DLA agorithm is rough, sketchy and for sure can be implemented much better, but for the time being it works the way I want

d03_pshape_geomerative

SVG importer example - uses a custom SVG importer class based on the geomerative library

d03_pshape_mesh

use of the mesh library by Lee Byron to generate a Voronoi pattern on a SVG file

d03_pshape_physics

SVG importer + Verlet physics 2D example - uses a custom SVG importer class based on the geomerative library


###. extra .

Prototypo_cover

cover design with Geomerative library

Method

generates ws cover . convert text to shapes . sample shapes for points . adds random points throughout the page . creates connections (3 orders of varying thickness according to distance range)

Notes

. pdf export in this sketch is done "old school" and not through a PGraphics

logo_Fugue

logo Fugue style - as in the Fugue project by Stefan Sagmeister


##.:. REQUIREMENTS

In order to run these sketches you will need the following libraries:

. Toxiclibs

. Geomerative

. Mesh by Lee Byron


##.:. REFERENCES

.Generative Typography

.Caligraft


##.:. KNOWN BUGS

none so far


##.:. FUTURE IMPLEMENTATIONS

. some comments are in Italian only, English translation will be implemented over time . make sketches compatible with Processing 3 . some more examples will be added in the "extra" section