A project in C++, whose goal is to try and implement basic moba/rts game system, with enemies, monsters, secondary quests, 3D world with different layers and altitudes, class system, and basic building system.
Libraries used (and soon in use) :
- SFML (especially the networking part, most of rendering is done with pure OpenGL)
- pugixml to parse .tmx files created by Tiled (xml data is converted to game Tile classes)
Note : code is full of mistakes, and hasn't been tested at all. Classes are not complete and nothing runs.