This example application demonstrates how you can use sprite sheets created with TexturePacker and physics bodies defined with PhysicsEditor with the Box2D physics engine of LibGDX.
For details see this tutorial.
Example for loading physics shapes in LibGDX
JavaNOASSERTION
This example application demonstrates how you can use sprite sheets created with TexturePacker and physics bodies defined with PhysicsEditor with the Box2D physics engine of LibGDX.
For details see this tutorial.