An attempt at making a tetris game in 8086 assembly.
Currently, everything but different shapes (and rotation) are implemented.
Here is some example (and very boring) gameplay:
2022-05-22.23-46-41.mp4
You can compile this to a COM executable either by using emu8086 or using fasm directly.
Open this file in emu8086, and uncomment the #fasm# line so that emu8086 knows to use the fasm syntax. Now you can compile the file.
Now open the COM executable in DOSbox.
If you have fasm installed just run it:
fasm tetris.asm
Now open the COM executable in DOSbox.