/DXX-Redux-SNG

SNG port of Redux for experimental features, and general silly/fun updates.

Primary LanguageCOtherNOASSERTION

DXX-Redux

Descent 1&2 source port based on DXX-Retro.

Building in Visual Studio

  • Install vcpkg

  • Set the VCPKG_ROOT environment variable to the vcpkg folder with Start > search Environment > Environment Variables > New...

  • Open the d1 or d2 folder in Visual Studio with 'Open a local folder' or Open > CMake...

  • Wait until CMake generation finishes

  • Select Startup Item main/d1x-redux.exe

  • Optionally select Debug > Debug and Launch Settings for d1x-redux and add below the line starting with "name": "args": [ "-hogdir", "c:\game-data-folder" ]

Building in msys2 / Linux

  • Install the required packages

    • msys2 (use the 'MSYS2 MINGW64' entry in the Start menu)

      pacman -S git mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-physfs mingw-w64-x86_64-SDL mingw-w64-x86_64-SDL_mixer mingw-w64-x86_64-libpng mingw-w64-x86_64-glew

    • Debian/Ubuntu

      apt install build-essential git cmake libphysfs-dev libsdl1.2-dev libsdl-mixer1.2-dev libpng-dev libglew-dev

    • Fedora

      dnf install make gcc-c++ git cmake physfs-devel sdl12-compat-devel SDL_mixer-devel libpng-devel glew-devel

    • Arch Linux

      pacman -S base-devel git cmake physfs sdl12-compat sdl_mixer libpng glew

  • Get the source code from github

    git clone https://github.com/dxx-redux/dxx-redux

  • Enter the dxx-redux directory

    cd dxx-redux

  • Enter the the d1 or d2 directory

    cd d1

  • Set the build options

    cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo

    (see cmake -B build -L for more options)

  • Build the code

    cmake --build build

    (add -j4 to use 4 cores)