Pinned Repositories
CSharpRT
(Only for academic purposes, not for production environment) A QMC Path Tracer written in CSharp.
Erics-MagicaVoxel-Shaders
Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood Shader etc.
introductory-graphics
Introductory Graphics is a two-day brief (4 hrs) lecture on CG for first-year students of the Dept. of EE of Tsinghua University. 近现代计算机图形学导引是面向清华大学电子工程系大一年级的本科生开设的一门为期两天的讲座。
LuisaToys
(WIP) Rendering playground with LuisaCompute backend.
RenderToy
RenderToy is an experimental path tracing rendering library for academic purposes.
rendertoy2
RenderToy2 is the Monte-Carlo-estimated PBR final project for Advanced Computer Graphics (Fall 2023, IIIS, Tsinghua University). Course grade is A+.
THOSAutomation
让清华大学在线服务系统(THOS)的每日健康及出行情况打卡实现工业现代化的自动化。Automatically submit Students' Health & Location Daily Report of Tsinghua Online Service System (THOS).
thuctf_partial_writeup_2022_fall
仅归档
ProjBobcat
The next generation Minecraft launcher core written in C# providing the freest, fastest and the most complete experience.
LuisaCompute
High-Performance Rendering Framework on Stream Architectures
CodingEric's Repositories
CodingEric/Erics-MagicaVoxel-Shaders
Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood Shader etc.
CodingEric/RenderToy
RenderToy is an experimental path tracing rendering library for academic purposes.
CodingEric/introductory-graphics
Introductory Graphics is a two-day brief (4 hrs) lecture on CG for first-year students of the Dept. of EE of Tsinghua University. 近现代计算机图形学导引是面向清华大学电子工程系大一年级的本科生开设的一门为期两天的讲座。
CodingEric/rendertoy2
RenderToy2 is the Monte-Carlo-estimated PBR final project for Advanced Computer Graphics (Fall 2023, IIIS, Tsinghua University). Course grade is A+.
CodingEric/THOSAutomation
让清华大学在线服务系统(THOS)的每日健康及出行情况打卡实现工业现代化的自动化。Automatically submit Students' Health & Location Daily Report of Tsinghua Online Service System (THOS).
CodingEric/thuctf_partial_writeup_2022_fall
仅归档
CodingEric/CSharpRT
(Only for academic purposes, not for production environment) A QMC Path Tracer written in CSharp.
CodingEric/LuisaToys
(WIP) Rendering playground with LuisaCompute backend.
CodingEric/realtime-magic-supplement
清华大学电子工程系科协软件部寒假培训《实时渲染魔法基础》的补充材料,包括插图Matlab代码、Mathematica代码和Blender工程文件,以及一些可用示例。
CodingEric/semsim
A three.js demo for simulating the solar-earth-moon system. (course assignment)
CodingEric/eesast-docs-cg-downstream
CodingEric/gmum
(WIP) Upper monitor for a homemade gonioreflectometer. Based on Qt & OpenGL.
CodingEric/Portal_StillAlive_Python
A demo of the credit song 'Still Alive' of Portal 1 written in Python, running in 80x24 text terminal
CodingEric/source-sdk-2013
The 2013 edition of the Source SDK
CodingEric/Xaml-Exporter-for-Blender
A XAML Exporter for Blender
CodingEric/ACG-PAs
Programming Assignment archive for Advanced Computer Graphics (Fall 2023, THU IIIS).
CodingEric/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
CodingEric/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
CodingEric/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
CodingEric/rendertoy3o
(WIP) Wavefront path tracing playground with cuda/optix backend.