/retro_typein_games

A collaboration repository for type-in magazine games from the 1980s. Mostly Commodore games from Ahoy, Compute, and Run magazines.

Primary LanguageBASIC

retro-typein-games

A collaborative repository for typing-in, debugging, and converting 1980s magazine type-in games and programs for use with Commodore emulators and original hardware. Also, using this repository to test the library of type-in tools I'm developing named retrotype. Contributions are welcome if you'd like to take on typing-in one of the games for nostalgic purposes. Suggestions on how to improve the type-in tools library are also very welcome.

File Structure

Each magazine issue will have a directory with folders for each individual game.

Each game should have a directory containing these two files:

  • File as-typed from the magazine (including special character codes)
  • File converted directly to binary format for use with emulator or original hardware

An example for C64 games from Ahoy magazine would be:

  • gamename.bas (as-typed from magazine)
  • gamename.prg (ready for use with emulator or C64)

Also included in each magazine directory is a README that contains a link to existing historical archived magazine scans and descriptions for each game from the magazine for quick reference.



Tool: retrotype_cli

The retrotype_cli tool is a command line debugger and converter for Commodore BASIC programs focused on tokenizing magazine type-in programs popular in the 1980s. Given an input text file containing BASIC source code in magazine type-in format, it checks the typed line entries against line checksums that were printed in the magazines to insure program is bug-free. It outputs both the checksums to the terminal and writes a file with the extension '.chk' for comparison with the checksums printed in the magazine or with a '.ref' file containing the line numbers and checksums from the magazine. Finally, it outputs an executable '.prg' file for direct use with an emulator or original hardware.

Usage

After installation, use retrotype_cli directly from the command line - consult the help for the latest usage:

Note: Currently the only implemented options are for Ahoy C64 programs.

retrotype_cli [-l load_address] [-s source_format] [-w] input_file
positional arguments:
  input_file            Specify the input file name, including path.
                        Note:  Output files will use input file basename

optional arguments:
  -h, --help            show this help message and exit

  -l load_address, --loadaddr load_address
                        Specifies the target BASIC memory address when loading:
                        - 0x0801 - C64 (default)
                        - 0x1001 - VIC20 Unexpanded
                        - 0x0401 - VIC20 +3K
                        - 0x1201 - VIC20 +8K
                        - 0x1201 - VIC20 +16
                        - 0x1201 - VIC20 +24K

  -s source_format, --source source_format
                        Specifies the magazine source for conversion and checksum:
                        ahoy1 - Ahoy magazine (Apr-May 1984)
                        ahoy2 - Ahoy magazine (Jun 1984-Apr 1987) (default)
                        ahoy3 - Ahoy magazine (May 1987-)

  -w, --wip             Work in progress, do not output executable binary file.

As an example for an Ahoy! magazine file:

Input:  basename.bas

Outputs:  basename.prg (tokenized file that can be run on a Commodore computer
                        or on an emulator like VICE)
          basename.chk (list of line numbers and checksums, along with the
                        number of lines, for comparision to checksums printed
                        in the magazine)

Notes for entering programs from Ahoy issues prior to November 1984:

In addition to the special character codes contained in braces in the magazine, Ahoy also used a shorthand convention for specifying a key entry preceeded by either the Shift key or the Commodore key as follows:

Underlined characters - preceed entry with Shift key
Overlined characters - preceed entry with Commodore key

Standard keyboard letters should be typed as follows for these two cases.

{s A}, {s B}, {s *} etc.
{c A}, {c B}, {c *}, etc.

There are a few instances where the old hardware has keys not available on a modern keyboard or are otherwise ambiguous. Those should be entered as follows:

{EP} - British Pound symbol
{UP_ARROW} - up arrow symbol
{LEFT_ARROW} - left arrow symbol
{PI} - Pi symbol
{s RETURN} - shifted return
{s SPACE} - shifted space
{c EP} - Commodore-Bristish Pound symbol
{s UP_ARROW} - shifted up arrow symbol

After the October 1984 issue, the over/under score representation was discontinued as was the use of braces as delineators. After October 1984, the braces were replaced by brackets, however, either can be used while typing in the programs for any issue. The special characters can be typed as listed in the magazines after that issue.

Using the output files

You can run the .prg file generated by the retrotype_cli program by running it with the VICE emulator with the following command (must have VICE installed):

x64sc -basicload program_name.prg &

Of course, you can also run the .prg file on original hardware.