ConstellationGamesOrg/Constellation-Engine-Archive01
An innovative yet performant game engine written in C++
C++MIT
Issues
- 1
Scene is brighter than it should
#76 opened by CMDR-JohnAlex - 0
ASSIMP Model Loading
#23 opened by Piras314 - 0
Neural Network AI movement
#51 opened by EmperorNecro - 0
Test
#70 opened by CMDR-JohnAlex - 0
Kinematicbody physics
#60 opened by Piras314 - 1
Add first person camera (WASD)
#17 opened by Piras314 - 1
PBR Lighting
#44 opened by Piras314 - 1
- 0
Properties sidebar UI
#49 opened by Piras314 - 0
"New project" UI and projects list
#47 opened by Piras314 - 0
Create coordinate system
#16 opened by Piras314 - 0
Collision detection
#54 opened by Piras314 - 0
Genetic Algorithm AI thing
#52 opened by EmperorNecro - 0
Reinforcement learning AI
#53 opened by EmperorNecro - 0
Multiple lights
#22 opened by Piras314 - 0
Instancing
#32 opened by Piras314 - 0
Text rendering
#48 opened by Piras314 - 0
Staticbody Physics
#50 opened by Piras314 - 1
Add transformations
#15 opened by Piras314 - 1
Add texture support
#14 opened by Piras314 - 1
Create shader Object
#13 opened by Piras314 - 1
Create VAO & VBO
#12 opened by Piras314 - 1
Create Graphics Object
#11 opened by Piras314 - 1
Create window Object
#10 opened by Piras314 - 0
Light casters
#21 opened by Piras314 - 0
Add bare-bones, basic lighting system
#18 opened by Piras314 - 0
- 0
Lighting maps
#20 opened by Piras314 - 0
- 0
Specular IBL
#46 opened by Piras314 - 0
Parallax mapping
#39 opened by Piras314 - 0
- 0
Deferred shading
#42 opened by Piras314 - 0
- 0
Normal mapping
#38 opened by Piras314 - 0
Shadow mapping
#36 opened by Piras314 - 0
Point shadows
#37 opened by Piras314 - 0
Antialiasing
#33 opened by Piras314 - 0
Blinn-Phong lighting
#34 opened by Piras314 - 0
Gamma correction
#35 opened by Piras314 - 0
Improve buffer management
#30 opened by Piras314 - 0
Add geometry shader
#31 opened by Piras314 - 0
Cubemaps & Skyboxes
#29 opened by Piras314 - 0
- 0
Face culling
#27 opened by Piras314 - 0
Funky framebuffer effects
#28 opened by Piras314 - 0
Add the depth buffer
#24 opened by Piras314 - 0
Add the stencil buffer
#25 opened by Piras314