Contingencyy
I am a 4th year graphics programming student at the Breda University of Applied Sciences.
Netherlands
Pinned Repositories
blib
BUAS lib
DXX-Raytracer
DXX Raytracer is a fork of the DXX Retro project for Windows. DXX Raytracer uses modern raytracing techniques to update the graphics of the beloved retro game known as Descent.
AllocatorPlayground
CPUGPUPathtracing
A ray tracing/path tracing project, programmed on the CPU and eventually will move to GPU compute. Building and updating acceleration structures, denoising, and more.
DX12Renderer
A 3D rendering and rasterization project written in C++17, using DirectX 12 as the graphics API.
DX12RendererV2
VirtualCPU
Homework from the ComputerEnhance.com series by Casey Muratori on how a CPU works by writing a software simulation of a CPU (8086)
VulkanRenderer
A rendering project using the Vulkan API. Will eventually feature raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.
WavefrontPathtracing
Contingencyy's Repositories
Contingencyy/DX12Renderer
A 3D rendering and rasterization project written in C++17, using DirectX 12 as the graphics API.
Contingencyy/VulkanRenderer
A rendering project using the Vulkan API. Will eventually feature raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.
Contingencyy/AllocatorPlayground
Contingencyy/DX12RendererV2
Contingencyy/CPUGPUPathtracing
A ray tracing/path tracing project, programmed on the CPU and eventually will move to GPU compute. Building and updating acceleration structures, denoising, and more.
Contingencyy/VirtualCPU
Homework from the ComputerEnhance.com series by Casey Muratori on how a CPU works by writing a software simulation of a CPU (8086)
Contingencyy/WavefrontPathtracing