/CyberSlash

Primary LanguageHTMLMIT LicenseMIT

CyberSlash

Made in Unity - 2019.1.02f Updates will be made on the version, once stable builds of Unity are released

Multiplayer 3D Top-Down Hack N' Slash Game for; Windows, iOS and Linux

Art style:

Low Poly, high detailed particles, well shaded and textured

Gameplay:

Top-down RPG-ish game. Draws a lot of inspiration from the Diablo Series and Torchlight. Combat should be Bullet-Hell type of, to add a high skill-ceiling to the game, aswell as challenge all the time. This Bullet-Hell element might limited to; Bosses, or high-level enemies. The game should be quite the grindy one, to add a lot of playtime, while minimizing content creation. (Sounds shitty, I know)

Before joining the project:

Thank you for even considering joining the project. I truly appriciate every single (meaningfull) contribution made to the project. Sadly I can not accept every request there is, because either:

  1. It has already been done
  2. It did not meet the GUIDELINES
  3. It simply did not fit the game. If 1 or 3 is the case, please don't be discouraged. I still appriciate the effort and work you put in and I hope to see another addition from you. Point 1 does not apply to rewrites of code or redoings of models or other assets. The original creator of said asset will still be credited. Don't take this as a "Wow, how rude! He replaced my !". Rather take it as an opportunity to see what you could potentionally improve or something that you could have done in a different way.

Dependencies

Discord Rich Presence Newtonsoft Json

CODE

  • Please keep everything to:

drawing

- Folders are an exception. First letter shall always be Capitilized.