EITD ("EDGE in the Dark") is an open source version of the engine used in the Alone in the Dark (AITD) and its sequels. It is based off of fitd ("Free in the Dark") and uses the Enhanced DOOM Gaming Engine ("EDGE") as its backend.
(C) 1999-2021 The EDGE Team & Contributors
See our EDGE Wiki - TODO MAKE EITD WIKI
This is a massive hack-job/WIP until I get things more under control!
To build EITD, build with CMake to produce the binary.
- Simply drop into folder with AITD release data and run.
For the list of libraries required by EDGE, please see the following document: docs/tech/libraries.txt. These are pre-built if you choose to use them; see the /deps/ folder.
Years ago, this started as "Dream in the Dark", a port of fitd to SH-4/DC. There might still be refs to "DITD" or DREAMDARK hanging around.
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AITD1: Should be completable. Saving and loading is supported, but only one slot is available (the screen to select the save position is not implemented). It's possible to load a savegame from the original game, provided it's file is named "save0.itd" (rename it if necessary). Like wise, it is possible to load a FITD save in the original engine. There is a big issue concerning the projectils. Basically, guns, won't work, and throwing objects may produce strange result. Save before throwing anything, as the object may appear in a wall...
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AITD2: Supported but uncompletable. The introduction is buggy due to a regression in the script engine. Hit 'esc' to skip the intro (both parts) to bypass the bug .Save/load is unsupported.
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JACK: Supported but uncompletable. Save/load is unsupported.
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AITD3: Supported but uncompletable. Save/load is unsupported.
EDGE has and will continue to exist thanks to all the people who contribute:
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Corbin "Corbachu" Annis Programmer, SH4/CC ports
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hogz Maintainer of his own fork "hfitd", which I've incorporated some parts of.
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somaen Initial FITD-risidualVM stuff
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tigrouind AITD Room Viewer
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Vincent Hamm "yaz0r" (yazoo@yaz0r.net) Project leader and main programmer
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Nicolas Noble "Pixel" Cross platform issues. Helped understanding some complex aspect of the 3d engine
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Andrew Apted Authored EDGE, EPI, and the coding style we use here. :P
- The FITD Team for Free in the Dark.
- The EDGE Team, and the EDGE Engine from which we use significant pieces of here.
- The ridisualvm team for initial backends/support
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All the Alone in the Dark 1 team: Frederick Raynal Yael Barroz Didier Chanfray Philippe Vachey Franck De Girolami Jean-Marc Torroella Hubert Chardot Franck Manzetti
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Laurent Paret, you know what for ;)
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Sebastien Viannay, maybe this project wouldn't have existed without you...
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All those I forgot....
Read the historical timeline of EDGE at The Doom Wiki, or check out the /docs/logs/ folder.
- Visit the EDGE forums and get involved with the community and the various projects for the engine.
- The EDGEWiki is also a great resource for editing documentation and other information related to the engine.
(C) 1999 - 2021 Isotope SoftWorks and Contributors (The EDGE Team). All Rights Reserved.