CorbinStark
I develop games and game engines for fun. Proficient in C, C++, Java, OpenGL, Javascript, HTML, CSS
Recent Graduate, Job SearchingOregon
Pinned Repositories
AsteroidsGeneticAlgorithm
Bahamut-Graphics-Library
2D and 3D compatible graphics library created in C++ using OpenGL, OpenAL, and GLFW. I usually work on this in my private repo, so updates here are much less frequent.
CorbinStark.github.io
Portfolio Website
Defend-Your-Bounty
A tower-defence-esque game developed for the OGA Game Jam.
DyingIsIntended
A bullet-hell + platformer using Kenney's 1-bit pack
game-website
Java-OpenGL-LWJGL-Experimentation
Simple OpenGL stuff. Written in pretty much pure OpenGL (other than context creation and some texture loading)
OpenGLSimpleWater
Tech demo showing off some low-poly water and reflection effects of Bahamut Game Library
Strategic-RPG-game
A strategic role playing game based on games like final fantasy tactics, fire emblem, etc.
TabletopSimulator
A tabletop simulator for playing tabletop games (like dungeons and dragons) online through desktop application
CorbinStark's Repositories
CorbinStark/TabletopSimulator
A tabletop simulator for playing tabletop games (like dungeons and dragons) online through desktop application
CorbinStark/Bahamut-Graphics-Library
2D and 3D compatible graphics library created in C++ using OpenGL, OpenAL, and GLFW. I usually work on this in my private repo, so updates here are much less frequent.
CorbinStark/Strategic-RPG-game
A strategic role playing game based on games like final fantasy tactics, fire emblem, etc.
CorbinStark/CorbinStark.github.io
Portfolio Website
CorbinStark/Defend-Your-Bounty
A tower-defence-esque game developed for the OGA Game Jam.
CorbinStark/DyingIsIntended
A bullet-hell + platformer using Kenney's 1-bit pack
CorbinStark/OpenGLSimpleWater
Tech demo showing off some low-poly water and reflection effects of Bahamut Game Library
CorbinStark/AsteroidsGeneticAlgorithm
CorbinStark/game-website
CorbinStark/Java-OpenGL-LWJGL-Experimentation
Simple OpenGL stuff. Written in pretty much pure OpenGL (other than context creation and some texture loading)