Lightweight GUI library for C++.
Projects started January 2023!
Which projects use it?
- For people(beginner,student)
- C++ worker
- Fast
- Simple
- Can be modified at will.
- Absolutely safe!!!
EasyGUI is a fast and lightweight GUI library written in C++. The core drawing library is used for original GDI (fast and lightweight) and is composed of the most basic key judgment system. Therefore the performance loss is negligible.
Core file: EasyGUI.h
Example file: Main.cpp
//Initialize GUI variables
EasyGUI::EasyGUI GUI_Variable;
GUI_Variable.Window_Create(500, 500, "Test Windows", false);
You need to add a control block.
If you add the Window_Move() function inside the loop then you don't need to add the Sleep() function
while (1)
{
//Variable
static BOOL UI_Checkbox = false;
static BOOL UI_Button = false;
GUI_Variable.GUI_BackGround();//BackGround
const auto Block = GUI_Variable.GUI_Block(30, 30, 300, "Test Block");//Block
GUI_Variable.GUI_Checkbox(Block, 1, "Checkbox", UI_Checkbox);
GUI_Variable.GUI_Button(Block, 2, "Button", UI_Button);
//Draw
GUI_Variable.Draw_GUI();
Sleep(1);
}
Window_Move() function
while (1)
{
//Variable
static BOOL UI_Checkbox = false;
static BOOL UI_Button = false;
if (!GUI_Variable.Window_Move())//MoveWindow Funtion
{
GUI_Variable.GUI_BackGround();//BackGround
const auto Block = GUI_Variable.GUI_Block(30, 30, 300, "Test Block");//Block
GUI_Variable.GUI_Checkbox(Block, 1, "Checkbox", UI_Checkbox);
GUI_Variable.GUI_Button(Block, 2, "Button", UI_Button);
//Draw
GUI_Variable.Draw_GUI();
}
}
When the same function is executed, different classes need to be entered in the template. Of course you can create. :)
while (1)
{
//Variable
static int UI_Slider_1 = 0;
static int UI_Slider_2 = 10;
GUI_Variable.GUI_BackGround();//BackGround
const auto Block = GUI_Variable.GUI_Block(30, 30, 300, "Test Block");//Block
GUI_Variable.GUI_Slider<int, class GUI_Class_1>(Block, 1, "Slider 1", 0, 10, UI_Slider_1);
GUI_Variable.GUI_Slider<int, class GUI_Class_2>(Block, 1, "Slider 2", 0, 10, UI_Slider_2);
//Draw
GUI_Variable.Draw_GUI();
Sleep(1);
}
int main()
{
EasyGUI::EasyGUI GUI_Variable;//Initialize GUI variables
GUI_Variable.Window_Create(500, 300, "Test Windows", false);
while (1)
{
//Variable
static BOOL UI_Checkbox = false;
static int UI_Slider = 0;
static BOOL UI_Button = false;
if (!GUI_Variable.Window_Move())//MoveWindow Funtion
{
//BackGround
GUI_Variable.GUI_BackGround();
const auto Block = GUI_Variable.GUI_Block(30, 30, 200, "Block");//Block
GUI_Variable.GUI_Checkbox(Block, 1, "Checkbox", UI_Checkbox);
GUI_Variable.GUI_Slider<int, class GUI_Class_1>(Block, 2, "Slider", 0, 10, UI_Slider);
GUI_Variable.GUI_Button(Block, 3, "Button", UI_Button);
//Draw
GUI_Variable.Draw_GUI();
}
}
}
Finished Product
You can also invert colors!