SpriteMap helps you to extract sprites out of a sprite map.
imageAt(point: CGPoint, size: CGSize) -> CGImage?
Returns an optional CGImage
.
Provide the coordinates as CGPoint
and the size of your single sprite as CGSize
.
To get the last image of a sprite map with the size of 600 × 600 pixels containing 9 sprites (3 × 3), you write:
let sprite = spriteMap.imageAt(point: CGPoint(x: 2, y: 2), size: CGSize(width: 200, height: 200))
imageAt(index: Int, size: CGSize) -> CGImage?`
Returns an optional CGImage
.
Provide the index as Int
and the size of your single sprite as CGSize
.
To get the last image of a sprite map with the size of 600 × 600 pixels containing 9 sprites (3 × 3), you write:
let sprite = spriteMap.imageAt(index: 8, size: CGSize(width: 200, height: 200))
mergeImages(_ images: [CGImage]) -> CGImage?`
Returns an optional CGImage
.
Takes multiple CGImage
elements and merges them into one.
Useful when you have multiple parts as sprites (body, mouth, eyes).
let image = CGImage.mergeImages([bodyImage, mouthImage, eyesImage])
CGImage.mergeImages()
- Devran "Cosmo" Uenal
- Twitter: @maccosmo
- LinkedIn: devranuenal
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SpriteMap is released under the MIT License.