Refactor combo growth
Opened this issue · 6 comments
Move combo growth into its own system
Why? Combo growth should be handled by the helper functions in the component..
Combo height is in SystemRenderComponent and uses the hasComponent function. It doesn't play well with the rest of the general code from #164.
Sorry I have no idea what you're talking about.. What SystemRenderComponent
?
I meant SystemRenderSceneNode
, which should be more aptly named SystemRenderBillboards
.
Agree on the rename. So you're talking about the growing size of a player with the combo? This was something that was implemented in the middle of a mid-term demo as an example so it wasn't exactly pretty code.
Again I think this is covered by the, would be nice, but we have lots of deadlines and a report to write.
I think this is needed to prevent floating billboards.