# Exercise-05a-Procedural-Generation
Exercise for MSCH-C220, 22 March 2021
An implementation of a procedurally-generated 2D maze.
## Implementation
Built using Godot 3.2.3
The tile sprites were downloaded from [Kenney.nl](https://kenney.nl/assets/road-textures).
## References
This project is an adaptation of the excellent tutorial from [KidsCanCode](https://kidscancode.org/blog/2018/08/godot3_procgen1/)
## Future Development
None
## Created by
Baerett Stone