# Exercise-06d-Shaders
Exercise for MSCH-C220, 19 April 2021
An exploration of canvas_item and spatial Shaders in Godot.
## Implementation
Built using Godot 3.2.3
Shaders collected from the following repositories:
* [GDQuest/godot-shaders](https://github.com/GDQuest/godot-shaders)
* [gamedevserj/Godot-Shaders](https://github.com/gamedevserj/Godot-Shaders)
* [curly-brace/Godot-3.0-Noise-Shaders](https://github.com/curly-brace/Godot-3.0-Noise-Shaders)
* [curly-brace/godot_force_shield_shader](https://github.com/curly-brace/godot_force_shield_shader)
* [IINinja/Godot.3.2.2-Ported-Shaders](https://github.com/IINinja/Godot.3.2.2-Ported-Shaders)
* [Deep-Fold/PixelPlanets](https://github.com/Deep-Fold/PixelPlanets)
* [CaptainProton42/SkyAquarium](https://github.com/CaptainProton42/SkyAquarium)
## References
[Godot Docs Shader Tutorial](https://docs.godotengine.org/en/stable/tutorials/shading/your_first_shader/index.html)
[The Book of Shaders](https://thebookofshaders.com/)
[ShaderToy](https://www.shadertoy.com/)
Excellent Godot Shader (2D) examples are avaiable at:
* [Deep-Fold/PixelPlanets](https://github.com/Deep-Fold/PixelPlanets)
* [Deep-Fold Spaceship Generator](https://deep-fold.itch.io/spaceship-generator)
* [Deep-Fold Kurzgesagt Star](https://deep-fold.itch.io/kurzgesagt-star)
## Future Development
None
## Created by
Baerett Stone