Note: the most recent supported version of this mod is 3.7.0, and this description is up-to-date with that version as of 2020-08-20.
Note 2: Since it gets asked a lot, yes, you may include this mod in your modpack.
Wolf Armor and Storage is a simple Minecraft mod that adds armor, storage, and other minor tweaks to wolves.
I've long been irked by how fragile the vanilla wolves are. If you do anything more than leave them sitting in your living room, you are very likely to quickly become wolf-less. Now, equipped with the proper adornments, your wolves can become the veritable powerhouses that they were always meant to be, and you can gain a helpful adventuring companion to boot!
Fig. 1: An armored wolf in action
This mod adds five new armors for your wolves, each corresponding to one of the five armor types in vanilla Minecraft. Armor can be found in generated loot chests, or crafted in a workbench.
To craft a piece of wolf armor, you must obtain three armor pieces (two sets of boots and a helmet) and some extra material (leather, iron nuggets, iron ingots, gold ingots, or diamonds), and arrange them as below:
Fig 2a: The crafting recipe for leather armor
Fig 2b: The crafting recipe for chainmail armor
Fig 2c: The crafting recipe for iron armor
Fig 2d: The crafting recipe for gold armor
Fig 2e: The crafting recipe for diamond armor
When armor is equipped on a wolf, they gain the same amount of protection as a player would with a full set of armor made from the corresponding material! To apply armor to a wolf, either simply right-click them while holding the armor you wish to apply or sneak and right click them with any other item. This opens the wolf's GUI and allows you to equip the armor of your choice.
Fig 3a: The wolf GUI
Armor can also be equipped indirectly via dispenser! The wolf does have to be tamed beforehand, however.
Fig 3b: Applying armor via dispenser
Like leather armor, leather wolf armor may be dyed any color:
Fig 3a: A wolf wearing purple-dyed leather armor...
Fig 3b: ...and the purple armor in the wolf's inventory
Fig 3c: Wolf armor dyed a questionable color
The second major addition of this mod is the ability to apply a chest to a tamed wolf, thus giving them some useful inventory space!
Fig 4: A wolf with a chest equipped
As an added bonus, not only is this inventory space helpful as storage, but if you fill it up with your wolf's favorite foods, they can heal on the fly from their inventory!
Simply right-click a tamed wolf that you own with any wooden chest (provided it is properly registered in the Ore Dictionary as such) and the inventory space will be added. To remove an equipped chest, just click the "Remove Chest" button below the armor slot in the wolf's inventory GUI.
Chest size is configurable from one to fifteen slots, and chests can be disabled entirely if so desired. Wolf auto-healing can also be disabled.
Since 3.6.4, there is now an option to show wolves' stats above their heads, just under their nameplates! It even works for non-named wolves!
Fig 5: Tamed wolves will display stats above their heads (optional)
This option is disabled by default; to enable it, open the config file and set B:stats_in_nameplate
to true
.
As a balancing option, you can enable a version of hunger for wolves! The current hunger level can be displayed in the GUI and above the wolf's head (if either of those readouts are currently on).
Fig 6: A wolf's hunger bar displayed over their head
Hunger and Saturation effects will now also affect wolves with hunger, so watch out when you're fighting those husks!
Fig 7: Hunger potions affect wolves if hunger is enabled
If hunger is set to "full", a wolf can get damaged by starvation until it reaches 4 hearts (the same health level as a wild wolf). By setting "starvation" to "true", you can also make them starve to death.
Fig 8: I feel bad for enabling this, and so should you. Why would anyone do this!?
I've also taken the liberty of adding a couple other new features.
First, Advancements! There are two new "Husbandry" advancements you can earn: "Armor Up!", by equipping armor to your wolves, and "Wolf Pack", by giving your wolf some inventory space.
Fig 9: The new advancements
Wild wolves can also be set to howl at the full moon. This can make it easier to find them when there's a full moon out. You can enable or disable this feature per your preference, but it is disabled by default.
There are several configurable options for this mod. Currently, they can only be configured via the configuration file, located in config\satyrn\wolfarmor.cfg
. What follows is a list of all of the options and their default settings.
general
category:
- Enable wolf backpacks:
B:backpack=true
- Backpack size (width by height):
S:backpack_size=3x2
behavior
category:
- Allow wolves to heal themselves from their backpacks:
B:auto_eat=true
- Allow wild wolves to howl at the moon:
B:howl_at_moon=false
- Set tamed wolf hunger option (disabled/heal/full):
S:hunger=disabled
- Set whether hungry wolves can starve to death when hunger is set to full:
B:starvation=false
client
category (these can only be set client-side):
- Show the wolf armor model:
B:armor_model=true
- Show the wolf backpack model:
B:backpack_model=true
- Show tamed wolves' stats (health, armor, and hunger) in the wolf's inventory:
B:stats_in_gui=true
- Show tamed wolves' stats (health, armor, and hunger) above the wolf's head:
B:stats_in_nameplate=false
This mod utilizes a shadowed copy of SpongePowered Mixin 0.8. Mods which are incompatible with Sponge, or which implement from a different version of the Mixin library, or which also use Mixin to alter the wolf entity may be incompatible with this mod.
Wolf Armor is generally compatible with any mod that does not have its own mixins on EntityWolf, and potentially some that do. If you encounter an incompatibility with a specific mod, please report it either here, or on the github page for the mod.
These mods are explicitly supported, with any known issues below. If any further issues are found while running Wolf Armor and Storage alongside any of the following, please report it as an issue:
Phosphor by jellysquid_
Sophisticated Wolves by NightKosh
Carry On by Tschipp and Purplicious_Cow_
Quark by Vazkii, mcvinnyq, and wiresegal
Let Sleeping Dogs Lie by iChun
Fig 10: Lillian's enjoying this one!
These mods are compatible (i.e. won't crash horribly), but are not explicitly supported. I have marked known issues or incompatibilities below each:
Zoology by RWTema
Atum 2: Return to the Sands by Shadowclaimer and Girafi
Desert wolves remain unchanged
Better Animations Collection 2 by Fusz_
Wolf armor uses the vanilla model, and does not match up with the wolf when sitting or when the tail is waving.
Better Animal Models by cybercat5555, ist_meow, and Ozelot5836 and Better Animals Plus by cybercat5555 and ist_meow
Uses the vanilla wolf render model, which does not match up with the new wolf model. Disable the chest and armor render in the configuration options to remedy this.
The following mods are not compatible, and there are no plans to ensure compatibility at this time:
Stacy's Wolves by stacyplays, nathan_oneday, Lyrael_Rayne, maddielines, SnowShock35, and AKTheKnight
Doggy Talents by percivalalb, SimonMeskens, and XNovaViperX
I can be reached via the comments or through github / the email I have listed on my github profile! I might also start a Discord for this mod if I can find some trustworthy moderators; keep an eye out if you're interested.
Thanks to everyone who has contributed to the continued development of Wolf Armor and Storage!
Fixed the incompatibility with Phosphor by updating Mixin
Helped with Sophisticated Wolves compatibility and the Russian translation files
Helped with the Russian translation files
Helped with the old Capability system and the Chinese translation files
And, of course, anyone who's submitted an issue on GitHub!
Thanks for supporting Wolf Armor and Storage!