0x01E938, 0x024F58, 0x02512C |
Viewport Scaling |
1.0 |
32-Bit Floating Point |
Values that scale the viewport itself (screen size). |
✕ |
0x2CF2A0 |
ViewBobbing Sensitivity |
5.0 |
32-Bit Floating Point |
The default value of player viewbobbing (on by default). |
✕ |
0x54FB68 |
Player Reach |
5.623 |
32-Bit Floating Point |
Sets the initial value of player reach for placing/breaking/interacting with blocks. |
✕ |
0x2C5398 |
Cloud Height |
0.33 |
32-Bit Floating Point |
The value of the clouds above World-Height. |
✕ |
0x00B4D4 |
Camera Sensitivity |
3.0 |
32-Bit Floating Point |
Sets the initial Camera Sensitivity. |
✕ |
0x4EBA90 |
Fall Damage Constant |
-9.01 |
32-Bit Floating Point |
Constant*Velocity on Y-Axis. |
✕ |
0x0C3E4C |
Damage Multiplier |
1.0 |
32-Bit Floating Point |
Damage multiplier for everything. |
✕ |
0x2CEE80 |
Camera FOV |
70.0 |
32-Bit Floating Point |
Sets the initial Camera FOV (field of view). |
✕ |
0x0A279C |
Game Saturation per-weather |
5.0 |
32-Bit Floating Point |
Saturation for viewport when weather changes (do not affect normal). |
✕ |
0x933898 |
Ender Dragon Count |
0 |
32-Bit Standard Bytes |
The count of Ender Dragons' in the World. |
✓ |
0x9338A8 |
Land Animal Count |
0 |
32-Bit Standard Bytes |
The count of Land Animals in the World. |
✓ |
0x9338AC |
Hostile Mob Count |
0 |
32-Bit Standard Bytes |
The count of Hostile Mobs in the World. |
✓ |
0x9338B0 |
Ocean Creature Count |
0 |
32-Bit Standard Bytes |
The count of Ocean Animals in the World. |
✓ |
0x9338B4 |
Villager/Golem Count |
0 |
32-Bit Standard Bytes |
The count of both Villagers and Iron Golems in the World. |
✓ |
0x9338B8 |
Mob-Spawner Count |
0 |
32-Bit Standard Bytes |
The count of MobSpawners' in the World. |
✓ |
0x9338BC |
Wither Count |
0 |
32-Bit Standard Bytes |
The count of Withers' in the World. |
✓ |
0x9338C0 |
Elder Guardian Count |
0 |
32-Bit Standard Bytes |
The count of Elder Guardians' in the World. |
✓ |
0x6139F8 |
Jump Velocity |
0.421 |
32-Bit Floating Point |
A vector that get's multiplied by player base-jump, which increases it. |
✕ |
0x502C64 |
Falling Movement Speed |
0.02 |
32-Bit Floating Point |
The movement speed of being air-born and moving on X-Axis. |
✕ |
0x4F3268 |
Radius of Item Drops |
0.02 |
32-Bit Floating Point |
Gets multiplied by initial velocity when leave player hand, in direction of calculated vector. |
✕ |
0x3EA090 |
Swimming Movement Speed |
0.02 |
32-Bit Floating Point |
The movement speed of swimming and moving on the X-Axis. |
✕ |
0x4F6354, 0x4F635C |
Head Movement Restrictions |
-90.0, +90.0 |
32-Bit Floating Point |
Restricts the movement of the player's head. |
✕ |
0x?????? |
Render Distance |
3.0 |
32-Bit Floating Point |
Sets the initial render distance, and fog distance from player coords. |
✕ |
0x500BF0, 0x50370C, 0x507270, 0x507274, 0x50804C, 0x6218F4, 0x635020, 0x888BB8 |
Player Scaling |
1.62 |
32-Bit Floating Point |
Values that scale the player's hitbox, and portions to work at different scaling sizes. |
✕ |
0x3ED468 |
World Gravity |
0.08 |
32-Bit Floating Point |
Sets the gravity of the World (all entities). |
✕ |
0x098D00 |
Creative Mode Up/Down Velocity |
0.15 |
32-Bit Floating Point |
Sets the up/down velocity for Creative Mode when acsending/descending. |
✕ |