This is basically a simple demonstration of the Bevy game-engine, using a variety of basic techniques and concepts. Such as...
- loading/changing backgrounds from a file
- loading sprites from a file (some with spritemaps)
- constructing sprites from Materials or Polygon Meshes
- moving sprites automatically
- mouse/keyboard inputs
- spacebar pauses game/changes background
- moving sprites via the arrow-keys
- mouse-dragging a sprite, mouse-hovering over sprite
- EGUI usage integrated into Bevy systems
- creates a TopPanel
- creates a Frame, which modifies the panel's appearance
- puts assorted Widgets into the TopPanel, including
- Buttons for screen-changing (emulating a Tabbed-Panel, see lessons.md)
- Buttons, for Pause/Reset
- added simple Screen-Manager, for level-changing
- assorted ECS concepts
- assorted Query usage
- assorted Rust concepts
- lerping, whatever that means
Nothing especially profound, just things that I have done as part of learning Bevy, while moving towards making an actual game with it.
- add a rotation to the Crab, now that it's not just moving on the X-axis
- maybe make the water-part of the beach, translucent?
- do something with the Rectangle - maybe have it smush the crab? Nahhh...
- Rust 1.60+
- Bevy 0.8.0
You don't have to use release
, but a debug
compile, takes a few seconds
longer to load the background bitmap.
cargo run --release